<INSTANCEMANUALINFO Name="黄昏图书馆" ID="126" DefaultDiff="1" IconName01 = "新黄昏_上1.tga" IconName02 = "新黄昏_上2.tga" IconName03 = "新黄昏_上3.tga" IconName04 = "新黄昏_上4.tga" IconName05 = "新黄昏_上5.tga" IconName06 = "新黄昏_上6.tga" IconName07 = "新黄昏_上7.tga">
	<MONSTERMANUALINFO Name = "黄昏亡魂" SIZE="8" ID = "40" Diff="1">
		<MONSTERTAB Name = "荡魂使" Description = "本身是魂魄，并无实体，但拥有让旧日亡魂复苏的能力。不知是由何人、于何时带到黄昏遗址的。" ModelPath = "models\npcs\怪物\2018\荡魂使\荡魂使_普通修改.ecm" >
			<MONSTERSKILLINFO	Name = "惊魂荡" SkillType = "1" Description = "对随机目标施放，冰冻目标方向直线范围的目标，并造成伤害。" AnimAction01 = "荡魂使直线_手册用" Diff="1"/>
			<MONSTERSKILLINFO	Name = "十方魂灭" SkillType = "1" Description = "当周身8米内有敌对玩家时释放，对自身半径10米内玩家造成中量伤害，并使其昏迷。" AnimAction01 = "荡魂使自身圆施放起" AnimAction02 = "荡魂使自身圆施放落" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "荡魂召唤使" Description = "荡魂使的一种，负责一部分警戒工作。每当遭遇敌人，都会召唤大批黄昏亡魂前来击溃入侵者。" ModelPath = "models\npcs\怪物\2018\荡魂使\荡魂使_小怪召唤者.ecm" >
			<MONSTERSKILLINFO	Name = "惊魂荡" SkillType = "1" Description = "对随机目标施放，冰冻目标方向直线范围的目标，并造成伤害。" AnimAction01 = "荡魂使直线_手册用" Diff="1"/>
			<MONSTERSKILLINFO	Name = "十方魂灭" SkillType = "1" Description = "当周身8米内有敌对玩家时释放，对自身半径10米内玩家造成中量伤害，并使其昏迷。" AnimAction01 = "荡魂使自身圆施放起" AnimAction02 = "荡魂使自身圆施放落" Diff="1"/>
			<MONSTERSKILLINFO	Name = "警戒者" SkillType = "1" Description = "荡魂召唤使进入战斗时会召唤其他黄昏亡魂前来协助。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "荡魂观察者" Description = "被天地无用刺瞎双目，并施以灵视咒法的荡魂使。虽失去双目，但却可感知近距离内一切事物，被天地无用派遣至噬骨回廊加以看守。" ModelPath = "models\npcs\怪物\2018\荡魂使\荡魂使_跑酷反隐.ecm" >
			<MONSTERSKILLINFO	Name = "灵视" SkillType = "1" Description = "荡魂观察者可察觉近距离内所有目标，没有人能从她们的“眼皮”底下溜走。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "幻境利刃" SkillType = "1" Description = "借天地无用幻境之力，秒杀一切可见目标。" HintIcon01 = "秒杀预警.tga" HintString01 = "即死" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "复生黄昏蛮兵" Description = "旧黄昏国的蛮者，好凭借巨力将敌人击飞，并以此取乐。" ModelPath = "models\npcs\怪物\2018\复仇者残余3\复仇者残余3_新黄昏.ecm" >
			<MONSTERSKILLINFO	Name = "碎颅劈砍" SkillType = "1" Description = "周期性将当前仇恨目标击退8米，并造成中量伤害。" HintIcon01 = "坦克预警.tga" HintString01 = "该技能需要坦克注意，或是仅坦克可承受" AnimAction01 = "蛮兵击退吟唱" AnimAction02 = "蛮兵击退施放落" Diff="1"/>
			<MONSTERSKILLINFO	Name = "鲜血渴求" SkillType = "1" Description = "复生的黄昏蛮兵会周期性提高自己的攻击速度。该效果可叠加，最高提高100%" AnimAction01 = "蛮兵加BUFF施放落" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "复生的猎头者" Description = "旧黄昏国的地下组织“猎头者”，用暗杀、夺魂的形式铲除对黄昏国有威胁的势力和个人。无数英魂葬送在其招牌技能“削首”之下。" ModelPath = "models\npcs\怪物\2018\死神提塔乌_改红\死神提塔乌.ecm" >
			<MONSTERSKILLINFO	Name = "收割" SkillType = "1" Description = "周期性对当前目标施放，对身前180°弧形范围内玩家造成物理伤害。" AnimAction01 = "死神猎头施放起" AnimAction02 = "死神猎头施放落" Diff="1"/>
			<MONSTERSKILLINFO	Name = "削首" SkillType = "1" Description = "周期性对生命值最少玩家施放，造成少量伤害。^FF0000若目标血量不足35%，直接击杀目标。" AnimAction01 = "死神收割施放起" AnimAction02 = "死神收割施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "即死" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "碎梦鬼禽" Description = "旧黄昏国的亡魂，滞留在人间不得轮回，却被其他妖鬼蚕食。最终也幻化为有翼的厉鬼，为祸人间。" ModelPath = "models\npcs\怪物\2018\幽灵鸟人\幽灵鸟人_修改.ecm" >
			<MONSTERSKILLINFO	Name = "离魂" SkillType = "1" Description = "对随机目标施放的攻击，对目标及其周围10米范围内玩家造成群体伤害。" AnimAction01 = "幽灵鸟人目标圆施放起" AnimAction02 = "幽灵鸟人目标圆施放落_手册用" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "无主的游魂" Description = "徘徊于黄昏国的亡魂，不得超生，亦无处轮回。他们的攻击更像是因渴求生的气息而进行的无意识的抓挠。即便徘徊了百年、千年，依旧没有放弃对生的渴求。" ModelPath = "models\npcs\怪物\2018\游离亡魂\游离亡魂_新黄昏.ecm" >
			<MONSTERSKILLINFO	Name = "游魂打击" SkillType = "1" Description = "游魂的攻击穿透护甲，对目标造成10%最大生命值伤害。" AnimAction01 = "游离亡魂打击施放起" AnimAction02 = "游离亡魂打击施放落" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "复生幻境守卫" Description = "幻境之主·天地无用的从者，本身亦真亦幻，完全遵循天地无用的指令看守着黄昏图书馆。不知其究竟是真实存在的，还是天地无用制造的幻象。" ModelPath = "Models\NPCs\怪物\35人战士\蛮力士\蛮力士_新黄昏.ecm" >
			<MONSTERSKILLINFO	Name = "幻境坚甲" SkillType = "1" Description = "幻境守卫的坚甲可以抵挡一切攻击。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "幻境利刃" SkillType = "1" Description = "幻境守卫的利刃足以秒杀一切可见目标。" HintIcon01 = "秒杀预警.tga" HintString01 = "即死" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "黄昏怨将" SIZE="4" ID = "38" Diff="1">
		<MONSTERTAB Name = "黑甲巨兽" Description = "原来是子纯所驯养的巨兽，黄昏国灭国后不知去向。如今被命运之轮复活，负责守护命运之轮。" ModelPath = "models\npcs\怪物\boss\黑甲巨兽boss\黑甲巨兽boss小.ecm" >
			<MONSTERSKILLINFO	Name = "烈焰咆哮" SkillType = "1" Description = "周期性施放，黑甲巨兽会对前方扇形区域喷吐炙热的岩浆，被技能击中会附带火属性持续伤害，^FF0000带有该状态被绝对零度击中，会受到致命伤害。" AnimAction01 = "手册用" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "噬灵狂兽" Description = "原来是子纯所驯养的巨兽，黄昏国灭国后不知去向。如今被命运之轮复活，负责守护命运之轮。" ModelPath = "models\npcs\怪物\boss\噬灵狂兽boss\噬灵狂兽boss1.ecm" >
			<MONSTERSKILLINFO	Name = "绝对零度" SkillType = "1" Description = "周期性施放，噬灵狂兽会在身边10米范围内召唤冰雨，被技能击中会附带水属性持续伤害，^FF0000带有该状态被烈焰咆哮击中，会受到致命伤害。" AnimAction01 = "噬灵狂兽咆哮施放起" AnimAction02 = "噬灵狂兽咆哮施放落" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "复生的收割者" Description = "黄昏国地下组织“猎头者”的骨干成员，大范围的横扫攻击可直接收割生者的灵魂，无视一切护甲。" ModelPath = "models\npcs\怪物\2018\死神提塔乌\死神提塔乌_修改.ecm" >
			<MONSTERSKILLINFO	Name = "普攻减免" SkillType = "1" Description = "被动技能，受到近战普攻后触发，在短时间内大幅减免受到的普攻伤害。"/>
			<MONSTERSKILLINFO	Name = "锁魂" SkillType = "1" Description = "周期性施放，复生的收割者将大范围内玩家拉至身前，并紧随其后施放“收割者”。"/>
			<MONSTERSKILLINFO	Name = "收割者" SkillType = "1" Description = "在一段吟唱后，对身前180°大范围内玩家造成物理伤害，被击中的玩家损失60%生命值。" AnimAction01 = "死神大扇形吟唱" AnimAction02 = "死神大扇形施放落" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "神武罗附魂铠" Description = "阴差阳错寄宿了大将·神武罗部分灵魂的铠甲，镇守在通往离魂渊薮的通道中。会使用神武罗的成名技“影子分身术”并以此自豪。" ModelPath = "models\npcs\怪物\2018\断浪七哀使\断浪七哀使_修改.ecm" >
			<MONSTERSKILLINFO	Name = "影子分身术" SkillType = "1" Description = "召唤一个“堪称完美”的影分身。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "水龙破" SkillType = "1" Description = "随机目标施放，对一条直线上的敌人造成伤害的攻击技能。" AnimAction01 = "假神武罗直线群施放起" AnimAction02 = "假神武罗直线群施放落" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "黄昏王 苍力" SIZE="2" ID = "35" Diff="1">
		<MONSTERTAB Name = "苍力" Description = "黄昏之王苍力，自降生初即如死神临世、一生穷兵黩武、征战四方，整个完美大陆都为之颤抖。然而传言让死神苍力在战场上让敌人望风而溃的神一般的面具 --- 黄金面具，却在苍力死后陪葬入了陵墓，永恒的秘密也随之深埋地底……" ModelPath = "models\npcs\怪物\boss\苍力僵尸\苍力僵尸1.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "重生后的苍力完全泯灭了人性，技能威力也大增。不仅能使大范围内玩家陷入昏迷，其召唤的嗜血丧尸也相当致命。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "黄昏尸王" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "普攻减免" SkillType = "1" Description = "被动技能，受到近战普攻后触发，在短时间内大幅减免受到的普攻伤害。"/>
			<MONSTERSKILLINFO	Name = "苍之力" SkillType = "1" Description = "被动技能，苍力王的普通攻击异常沉重，只有妖兽能抵挡其伤害。" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" HintIcon02 = "坦克预警.tga" HintString02 = "该技能需要坦克注意，或是仅坦克可承受"/>
			<MONSTERSKILLINFO	Name = "苍天吼" SkillType = "1" Description = "主动技能，每隔20秒释放一次，击晕周围所有玩家，并在2秒后清除当前仇恨。" Diff="1" AnimAction01 = "苍力自身圆群晕施放起" AnimAction02 = "苍力自身圆群晕施放落" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1" HintIcon02 = "输出预警.tga" HintString02 = "妖兽及时拉走仇恨、输出职业注意自保"/>
			<MONSTERSKILLINFO	Name = "苍力王的怒火" SkillType = "1" Description = "主动技能，每隔45秒释放一次，使大范围内玩家攻击力降低20%，持续30秒。苍力生命值低于50%后，该技能效果会加强。" Diff="1" AnimAction01 = "苍力扇形减双攻施放起" AnimAction02 = "苍力扇形减双攻施放落"/>
			<MONSTERSKILLINFO	Name = "召唤嗜血丧尸" SkillType = "1" Description = "苍力王召唤出三只嗜血丧尸。嗜血丧尸会持续追逐一名随机玩家，并对接触到的玩家造成致命伤害。" Diff="1" AnimAction01 = "苍力boss施放起" AnimAction02 = "苍力boss施放落" dlgAction01 = "Img_Gfx02" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" dlgAction01 = "Img_Gfx02"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "嗜血丧尸" Description = "附着在黄昏王苍力尸骨上的嗜血丧尸，以血为食，极为凶残。" ModelPath = "models\npcs\怪物\2014\断腿僵尸\断腿僵尸_苍力血蛆.ecm" >
			<MONSTERSKILLINFO	Name = "嗜血" SkillType = "1" Description = "嗜血丧尸出生后会持续追逐一名随机玩家，其攻击会对目标造成^FF0000致命伤害^FFFFFF。杀死玩家后，嗜血丧尸即会消失。" HintIcon01 = "秒杀预警.tga" HintString01 = "即死" Diff="1"/>
		</MONSTERTAB>
	
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "黄昏相 子纯" SIZE="3" ID = "36" Diff="1">
		<MONSTERTAB Name = "子纯" Description = "黄昏国第二任宰相，仲明派的领导人。作为白羽一脉佼佼者，她擅长大型法术阵，同时更具有灵活的头脑，运筹帷幄奇计频出。而不惜进行“堕天仪式”的她却在打入黄昏国内部后忘记了初衷。因渴求获得更多权力，她一手策划了黄昏国的内部权力斗争。后来也不惜背叛羽族并在与羽族联军的对抗中启动了“命运之轮”，导致黄昏国从此在完美大陆消失。" ModelPath = "models\npcs\怪物\boss\子纯boss\子纯boss1.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "子纯虽被复生，但意志却遭受不明力量操控。她会在战斗中逐渐找回自己的意志，降低对玩家的威胁。或许有更好的方法解救子纯？" />
			<MONSTERSKILLINFO	Name = "妖相" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "普攻减免" SkillType = "1" Description = "被动技能，受到近战普攻后触发，在短时间内大幅减免受到的普攻伤害。"/>
			<MONSTERSKILLINFO	Name = "梦境" SkillType = "1" Description = "主动技能，使大范围内玩家陷入沉睡状态。玩家会在20秒后或受到攻击后苏醒。"  AnimAction01 = "黄昏新加群体昏睡施放起" AnimAction02 = "黄昏新加群体昏睡施放落" />
      <MONSTERSKILLINFO	Name = "怨怒" SkillType = "1" Description = "主动技能，对玩家造成一定伤害并可以唤醒沉睡的玩家。该攻击甚至能击碎某些建筑。^FF0000只有妖兽才能低档此次攻击。"  AnimAction01 = "子纯破门吟唱" AnimAction02 = "子纯破门施放起" AnimAction03 = "子纯破门施放落" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" HintIcon02 = "坦克预警.tga" HintString02 = "该技能需要坦克注意，或是仅坦克可承受"/>
			<MONSTERSKILLINFO	Name = "召唤异界邪爪" SkillType = "1" Description = "混乱的子纯似是与图书馆中某些事物产生共鸣，巨大的异界邪爪周期性从图书馆的隔间中伸出，攻击附近玩家，对玩家威胁极大。" Diff="1"dlgAction01 = "Img_Gfx02"/>
			<MONSTERSKILLINFO	Name = "召唤怨沼鬼爪" SkillType = "1" Description = "子纯的招牌技能，召唤豢养于怨沼池的妖异鬼爪袭击玩家。"   Diff="1"dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "刺耳尖啸" SkillType = "1" Description = "主动技能，混乱的子纯头痛欲裂，发出的刺耳的尖声呼啸，对周围玩家造成大量伤害并唤醒沉睡的玩家。"  AnimAction01 = "刺耳尖啸施放起" AnimAction02 = "刺耳尖啸施放落" HintIcon01 = "减伤预警.tga" HintString01 = "推荐用减伤应对"/>
				</MONSTERTAB>
				
		<MONSTERTAB Name = "异界邪爪" Description = "黄昏古国的怨沼池里滋生的邪恶生物，灌注了子纯的邪恶意识，会对其周围区域造成极大的打击。" ModelPath = "models\场景动画模型\2018\大力爪门\大力爪门_放大.ecm" >
			<MONSTERSKILLINFO	Name = "邪恶打击" SkillType = "1" Description = "15秒内持续造成范围伤害，对接近异界邪爪的玩家造成每秒20%最大生命值的伤害。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "怨沼鬼爪" Description = "子纯豢养的妖邪鬼爪，有手无身，被子纯恶念驱使袭击一切靠近怨沼池的生物。" ModelPath = "models\场景动画模型\2018\利爪陷阱\利爪陷阱加光效_手册用.ecm" >
			<MONSTERSKILLINFO	Name = "噬血鬼爪" SkillType = "1" Description = "鬼爪蛰伏在怨沼池中，在怨沼池出现3秒后破土而出，对击中的玩家造成40%最大生命值的伤害。该伤害可唤醒沉睡的玩家。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "鲜血滋养" SkillType = "1" Description = "鬼爪寻觅鲜血的气息，若其击中玩家，则会在玩家周围再次生成一片怨沼鬼爪。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "幻境之主 天地无用" SIZE="2" ID = "37" Diff="1">
		<MONSTERTAB Name = "天地无用" Description = "因为信仰的争夺与众神决裂后，她亲手创造了一个虚幻的境地以对抗现世，她将强大的已死生物在幻境中复活，并召唤远古神秘力量不断增强幻境的实力，企图取代众神所创的现实世界，将所有的一切幻化为虚无。" ModelPath = "models\npcs\怪物\boss\天地无用boss\天地无用boss_修改.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "天地无用的绝杀技能非常多，但并非完全无法应对。50%血量后的幻境杀阵才是幻境之主真正力量的体现。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "幻境之主" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "普攻减免" SkillType = "1" Description = "被动技能，受到近战普攻后触发，在短时间内大幅减免受到的普攻伤害。"/>
			<MONSTERSKILLINFO	Name = "真气蒸发" SkillType = "1" Description = "周期性施放，天地无用对随机目标施放，对目标及其周围玩家附加“真气蒸发”的效果，大量消耗玩家真气。该效果可被驱散。" AnimAction01 = "天地抽蓝_手册用" Diff="1"/>
			<MONSTERSKILLINFO	Name = "钉魂锥" SkillType = "1" Description = "于施放真气蒸发的数秒后施放，对周身大范围内所有玩家施放打击，对真气不足50%的玩家造成^FF0000致命伤害^FFFFFF。" AnimAction01 = "读蓝自身圆_手册用" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "天地灭杀" SkillType = "1" Description = "天地无用指名一名玩家	，欲置其于死地。一小段延迟后对该玩家造成^FF0000致命伤害^FFFFFF。" HintIcon01 = "秒杀预警.tga" HintString01 = "即死" AnimAction01 = "天地灭杀_手册用" Diff="1"/>
			<MONSTERSKILLINFO	Name = "幻境杀阵" SkillType = "1" Description = "天地无用血量低于50%后会开启天地幻境，欲将玩家截杀在自己的幻境中。" dlgAction01 = "Img_Gfx02" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "天地幻象" Description = "幻境杀阵中，天地无用的化身，以灭世之力攻击玩家。天地幻象的总血量越低，其攻击威胁则越大————这也许也是天地无用轻敌的表现，这是生而为神的她的天性，而她也势必为此付出代价。" ModelPath = "models\npcs\怪物\boss\幻境画中怪\幻境画中怪_修改.ecm" >
			<MONSTERSKILLINFO	Name = "普攻减免" SkillType = "1" Description = "被动技能，受到近战普攻后触发，在短时间内大幅减免受到的普攻伤害。"/>
			<MONSTERSKILLINFO	Name = "绝灭（左）" SkillType = "1" Description = "天地无用引天动之力，生成致命死锥攻击其面对方向的左手一列，对击中的玩家造成^FF0000致命伤害^FFFFFF。" AnimAction01 = "左攻击手册用" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
			<MONSTERSKILLINFO	Name = "绝灭（右）" SkillType = "1" Description = "天地无用引天动之力，生成致命死锥攻击其面对方向的右手一列，对击中的玩家造成^FF0000致命伤害^FFFFFF。" AnimAction01 = "右攻击手册用" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
			<MONSTERSKILLINFO	Name = "十死息" SkillType = "1" Description = "天地无用吐纳真气，对面方向的中间一列发动攻击，对击中的玩家造成^FF0000致命伤害^FFFFFF。这是神的呼吸，也是死者的呼吸。" AnimAction01 = "中攻击手册用" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "上古恶魔 十方俱灭" SIZE="5" ID = "39" Diff="1">
		<MONSTERTAB Name = "十方俱灭" Description = "传说中的恶魔，具有可以在瞬间摧毁千军万马的力量。当年，黄昏国破，宰相子纯不顾一切启动“命运之轮”，用以召唤上古恶魔。整个仪式持续了七七四十九天，千余名法力高强之士全力做法，怎料恶魔从天而降疯狂地摧毁了整个黄昏王朝。" ModelPath = "models\npcs\怪物\boss\上古恶魔boss\上古恶魔boss.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "上古恶魔及其召唤物的实力会随着时间增长变得更加强大，合理的分配使用命运之轮的时机是战胜他的关键。"/>
			<MONSTERSKILLINFO	Name = "命运轮回" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "命运轮回" SkillType = "1" Description = "命运之轮召唤着身为修真者的玩家，开启命运之轮将使时间倒流至十方俱灭开战时的状态，而与命运之轮相连的十方俱灭血量不会回复。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" dlgAction01 = "Img_Gfx02" Diff="1"/>
			<MONSTERSKILLINFO	Name = "普攻减免" SkillType = "1" Description = "被动技能，受到近战普攻后触发，在短时间内大幅减免受到的普攻伤害。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "命运之力" SkillType = "1" Description = "在命运之轮笼罩的范围内，每10秒提高50%所造成的伤害，修真者最多可以叠加10层，上古恶魔及其随从最多叠加50层。" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>						
			<MONSTERSKILLINFO	Name = "恶魔渡鸦" SkillType = "1" Description = "周期性施放，对随机目标施放出邪恶的渡鸦进行攻击，同时会附加流血效果。" AnimAction01 = "恶魔渡鸦施放起" AnimAction02 = "恶魔渡鸦施放落" Diff="1"/>
			<MONSTERSKILLINFO	Name = "爆裂法阵" SkillType = "1" Description = "周期性施放，对身边大范围内玩家进行攻击，^FF0000附带打断效果。" AnimAction01 = "恶魔法阵施放起" AnimAction02 = "恶魔法阵施放落" Diff="1"/>
			<MONSTERSKILLINFO	Name = "恶魔火焰" SkillType = "1" Description = "周期性施放，在随机1名近战职业和随机2名远程职业脚下召唤恶魔火焰，^FF0000在火焰范围内内会受到致命伤害。" dlgAction01 = "Img_Gfx03" Diff="1"/>
			<MONSTERSKILLINFO	Name = "恶魔飓风" SkillType = "1" Description = "周期性施放，在随机1名目标脚下召唤恶魔飓风，在飓风范围内的玩家会被拉向飓风中心。" dlgAction01 = "Img_Gfx04" Diff="1"/>
			<MONSTERSKILLINFO	Name = "复生白袍卫" SkillType = "1" Description = "周期性施放，召唤2名白袍卫弓手，对随机一名场上玩家持续进行攻击。" dlgAction01 = "Img_Gfx05" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "命运之轮" Description = "完美历1043年，黄昏国攻打洪威国遭受惨败。子纯见黄昏国大势已去，急于完成“命运之轮”召唤仪式。次年3月，黄昏国城破，伴随着“命运之轮”仪式的完成，上古恶魔·十方俱灭从天而降摧毁了一切，黄昏国在十方俱灭的屠戮中被从历史长卷里抹去。而如今，封印着无数恶魔邪祟的命运之轮伫立在玩家面前，又仿佛在告诫着前来探索黄昏圣殿的勇士们，不要再重蹈往日覆辙，乞求着能真正有人拯救世界于危难之中，终结这永世的轮回。" ModelPath = "models\npcs\怪物\boss\上古恶魔boss\上古恶魔_矿.ecm" >
			<MONSTERSKILLINFO	Name = "命运轮回" SkillType = "1" Description = "启动命运之轮将使时间倒流至开战状态，复生死亡的玩家，消灭召唤的其他随从，清除叠加的命运之力效果，不会恢复十方俱灭的血量。"  Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "恶魔火焰" Description = "上古恶魔·十方俱灭召唤出来的致命火焰，召唤需要一定的施法时间。" ModelPath = "models\npcs\怪物\boss\上古恶魔boss\上古恶魔_火焰.ecm"  >
			<MONSTERSKILLINFO	Name = "焚烧" SkillType = "1" Description = "被完整召唤出来后，在火焰范围内的玩家会受到^FF0000致命伤害。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "恶魔飓风" Description = "上古恶魔·十方俱灭召唤出来的飓风，召唤需要一定的施法时间。" ModelPath = "models\npcs\怪物\boss\上古恶魔boss\上古恶魔_旋风.ecm" >
			<MONSTERSKILLINFO	Name = "吸引" SkillType = "1" Description = "被完整召唤出来后，在飓风范围内的玩家将会被吸引至飓风中心。"  Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "白袍卫弓手" Description = "原本是忠于黄昏国的九十九白袍卫弓手，在命运之轮的封印中被上古恶魔所控制。" ModelPath = "models\npcs\怪物\2018\九十九位白袍弓手\九十九位白袍弓手.ecm" >
			<MONSTERSKILLINFO	Name = "傀儡" SkillType = "1" Description = "白袍卫将会持续性攻击被召唤后第一个发现的目标，并且自身处于无敌状态。"  Diff="1"/>
			<MONSTERSKILLINFO	Name = "命运之力" SkillType = "1" Description = "在命运之轮笼罩的范围内，每10秒提高50%所造成的伤害，修真者最多可以叠加10层，十方俱灭及其随从最多叠加50层。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"	 Diff="1"/>
		</MONSTERTAB>	
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "该副本无此难度" SIZE="1" ID = "34" Diff="6">
		<MONSTERTAB Name = "无" Description = "无" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\空.ecm" TabDiff="1">
			<MONSTERSKILLINFO	Name = "无" SkillType = "0" Description = "123" Diff="7"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>	
</INSTANCEMANUALINFO>