<INSTANCEMANUALINFO Name="云海天宫" ID="127" DefaultDiff="1" IconName01 = "新黄昏_下1.tga" IconName02 = "新黄昏_下2.tga" IconName03 = "新黄昏_下3.tga" IconName04 = "新黄昏_下4.tga" IconName05 = "新黄昏_下5.tga" IconName06 = "新黄昏_下6.tga" >
	<MONSTERMANUALINFO Name = "黄昏恶鬼" SIZE="3" ID = "41" Diff="1">
		<MONSTERTAB Name = "厉龙" Description = "云海天宫的原生龙类，可从其造成的任何物理伤害中吸收生命值，十分暴戾的龙类。" ModelPath = "models\npcs\怪物\2018\幽灵小翼龙\幽灵小翼龙_新黄昏.ecm" >
			<MONSTERSKILLINFO	Name = "吸血" SkillType = "1" Description = "被动效果，厉龙的物理伤害附带吸血效果，恢复100%所造成伤害的生命值。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "饥渴虹吸" SkillType = "1" Description = "血量少于一定生命值后，厉龙会对随机目标引导饥渴虹吸。饥渴虹吸会持续造成物理伤害，其每一跳伤害都会提高。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "白袍卫刀将" Description = "随命运之轮一起被复生的白袍卫，被明月姬控制，守卫云海天宫。九十九白袍卫共享一份力量，每有一位白袍卫死亡，都会使其他的白袍卫增强。" ModelPath = "models\npcs\怪物\2018\九十九位白袍骑士\九十九位白袍骑士_新黄昏p2.ecm" >
			<MONSTERSKILLINFO	Name = "黑荣耀" SkillType = "1" Description = "九十九位白袍骑士共享力量，副本中每有一名白袍卫死亡，都会使其他白袍卫变强。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "刎命刀" SkillType = "1" Description = "挥刀横砍，直取咽喉。技能造成固定伤害。该技能受到黑荣耀加成，每有一名白袍卫死亡，该技能伤害提高5000。"AnimAction01 = "白袍片手刀吟唱" AnimAction02 = "白袍片手刀施放落" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "白袍卫弓手" Description = "随命运之轮一起被复生的白袍卫，被明月姬控制，守卫云海天宫。九十九白袍卫共享一份力量，每有一位白袍卫死亡，都会使其他的白袍卫增强。" ModelPath = "models\npcs\怪物\2018\九十九位白袍弓手\九十九位白袍弓手_新黄昏P2.ecm" >
			<MONSTERSKILLINFO	Name = "黑荣耀" SkillType = "1" Description = "九十九位白袍骑士共享力量，副本中每有一名白袍卫死亡，都会使其他白袍卫变强。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "钉魂散射" SkillType = "1" Description = "周期性施放，对锥形范围内玩家造成伤害，并驱散所有增益状态。" AnimAction01 = "白袍驱逐射击吟唱" AnimAction02 = "白袍驱逐射击施放落" Diff="1"/>
			<MONSTERSKILLINFO	Name = "心脏爆破" SkillType = "1" Description = "周期性施放，向随机目标进行强力射击，对其周围8米内玩家造成固定伤害。该技能受到黑荣耀加成，每有一名白袍卫死亡，该技能多一段伤害。" AnimAction01 = "白袍爆炸射击吟唱" AnimAction02 = "白袍爆炸射击施放落" Diff="1"/>
		</MONSTERTAB>	
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "黄昏怨魔" SIZE="4" ID = "42" Diff="1">
		<MONSTERTAB Name = "剑邪·天魔卫" Description = "剑术独到的剑客，黄昏国人，上古年间黄昏国毁灭之时遇难，灵魂也被封存在命运之轮中。" ModelPath = "models\npcs\怪物\2018\天魔卫\天魔卫_新黄昏.ecm" >
			<MONSTERSKILLINFO	Name = "跳劈斩" SkillType = "1" Description = "周期性释放，天魔卫连续对附近随机目标施放跳劈斩，瞬移到目标身边并重重劈下。每次跳劈斩都会在目标脚下生成一个刻纹陷阱。" AnimAction01 = "调皮斩吟唱" AnimAction02 = "调皮斩施放落" dlgAction01 = "Img_Gfx02" Diff="1"/>
			<MONSTERSKILLINFO	Name = "力·跳劈斩" SkillType = "1" Description = "跳劈斩的最后一击经过特殊强化，攻击距离更广，并会击退所有击中目标。" AnimAction01 = "大调皮斩吟唱" AnimAction02 = "大调皮斩施放落" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "刻纹陷阱" Description = "随跳劈斩施放的致命陷阱，陷阱不会立刻成型。成型后的陷阱会对其中玩家打上印记，召唤白袍卫对其进行绞杀。" ModelPath = "models\npcs\怪物\2015\2015副本幻海奇谭\白袍陷阱.ecm" >
			<MONSTERSKILLINFO	Name = "夺命印记" SkillType = "1" Description = "陷阱在4秒内成型。踏入成型后的刻纹陷阱，会立即被白袍卫击杀。" HintIcon01 = "秒杀预警.tga" HintString01 = "即死" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "妄念心魔" Description = "紫淳从云杏力体内抽离出的心魔。这不像是云杏力内心自然生成的，而像是被某种秘法植入其体内，而后再被明月姬用作了操纵云杏力的媒介。" ModelPath = "models\npcs\怪物\2018\双子星\双子星_新黄昏.ecm" >
			<MONSTERSKILLINFO	Name = "恶念爆发" SkillType = "1" Description = "血量少于30%后施放，心魔聚敛邪气，并在短时间吟唱后对大范围内玩家造成^FF0000致命伤害。" AnimAction01 = "吟唱自杀吟唱_手册用" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" HintIcon02 = "输出预警.tga" HintString02 = "需要输出职业特别注意" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "魔沁·云杏力" Description = "玩家清除足够多的妄念心魔之后，明月姬根植在云杏力内心的心魔便喷涌而出，形成了一只驱使黯之力的恶灵。" ModelPath = "models\npcs\怪物\boss\翼云扬boss黑化\翼云扬boss_修改_黑化.ecm" >
			<MONSTERSKILLINFO	Name = "黯念冲击" SkillType = "1" Description = "云杏力的魔念驱动黯之力的一击，对直线上的目标造成伤害，并吸收大量治疗量。" AnimAction01 = "心魔直线吟唱" AnimAction02 = "心魔直线施放落" HintIcon01 = "减伤预警.tga" HintString01 = "需要治疗职业特别注意" Diff="1"/>
			<MONSTERSKILLINFO	Name = "黯动念" SkillType = "1" Description = "云杏力的魔念聚集黯之力，在周身迸发而出造成极高伤害。魔沁·云杏力的生命值越低，该技能造成的伤害越高。" AnimAction01 = "心魔打击吟唱" AnimAction02 = "心魔打击施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "幻灵圣母" SIZE="4" ID = "43" Diff="1">
		<MONSTERTAB Name = "幻灵圣母" Description = "依形体推断，幻灵圣母似有古神（或魔）的血脉。没有人知道她是在什么时间什么地点出现在人们的视野当中的，人们只知道她一出现便惊动四方，令人不寒而栗。特别是与她如影随形的魔龙座驾，那凶神恶煞的五颗头颅似乎渴望着无尽的鲜血。相传，她才是促成黄昏覆灭的真正主谋，但是她的身份过于神秘，以至于所有关于她的传闻都显得那样虚妄而无力。" ModelPath = "models\npcs\怪物\boss\幻灵圣母boss\幻灵圣母boss02.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "幻灵圣母与水生魔龙同化后异常危险，应趁其尚处人形时击散场中的死水池，从而弱化魔龙^FFB000水障壁^FFFFFF，尽快渡过魔龙阶段。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "妖变" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "魔龙同化" SkillType = "1" Description = "幻灵圣母在95%血量及45%血量时会与座下魔龙同化，变化成极具威胁的完全体水生魔龙。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "水障壁" SkillType = "1" Description = "幻灵圣母以空气中水分为障，凝结成自身坚不可摧的障壁，使其自带极高的减伤。但每次其转换形态时都需要重新释放该技能。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "游龙出海" SkillType = "1" Description = "幻灵圣母凝聚水流喷射而出，冲击力极大似是游龙出海，其巨大的冲击力甚至能击散场中的死水池。该技能仅妖兽能抵挡。" AnimAction01 = "幻灵圣母扇形吟唱" AnimAction02 = "幻灵圣母扇形施放落" dlgAction01 = "Img_Gfx04" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" HintIcon02 = "坦克预警.tga" HintString02 = "该技能需要坦克注意，或是仅坦克可承受" Diff="1"/>
			<MONSTERSKILLINFO	Name = "水覆牢笼" SkillType = "1" Description = "周期性施放，幻灵圣母将随机目标传送至场地中的死水毒坛里，使其倍受猛毒蚀骨之苦。" AnimAction01 = "幻灵圣母传送吟唱" AnimAction02 = "幻灵圣母传送施放落" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "水生魔龙" Description = "幻灵圣母的座下魔龙，似兽非兽，似龙非龙，以水为盾，仿若钢甲附体，腹中内藏烈毒，甚至可吞吐炙热沸水。不知为何，竟具有和幻灵圣母同化的能力。" ModelPath = "models\npcs\怪物\boss\水魔兽boss\水魔兽boss02.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "^FFB000魔龙之息^FFFFFF是十分致命的技能，需要治疗和坦克做好应对。输出职业需要格外注意自己的位置，避免被^FFB000魔龙扫尾^FFFFFF命中。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "上古魔龙" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "解除同化" SkillType = "1" Description = "在生命值到达50%时，水生魔龙会解除与幻灵圣母的同化状态。此次变形会清除场地中所有死水，并使幻灵圣母所有伤害提高50%。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "水障壁" SkillType = "1" Description = "幻灵圣母以空气中水分为障，凝结成自身坚不可摧的障壁，空气中若弥漫着死水毒雾则会削减该障壁的效果。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "蛟鳞分江震" SkillType = "1" Description = "水生魔龙的大范围攻击，将水流凝结成刀刃一般层层喷发，形如蛟龙鳞片一般。该技能会打断玩家施法。" AnimAction01 = "魔龙自身圆吟唱" AnimAction02 = "魔龙自身圆施放落" Diff="1"/>
			<MONSTERSKILLINFO	Name = "魔龙之息" SkillType = "1" Description = "水生魔龙屏息聚气，而后向目标持续喷吐炙灼的水流，每一跳伤害都会在击中的目标脚下生成一滩死水。" AnimAction01 = "魔龙吐息吟唱" AnimAction02 = "魔龙吐息施放落" dlgAction01 = "Img_Gfx04" HintIcon01 = "坦克预警.tga" HintString01 = "该技能需要坦克注意" Diff="1"/>
			<MONSTERSKILLINFO	Name = "魔龙扫尾" SkillType = "1" Description = "当魔龙感知到身后有人时释放，将身后60度范围内玩家击退，并造成致命伤害。该技能施放后会有一定冷却时间。" AnimAction01 = "魔龙扫尾吟唱" AnimAction02 = "魔龙扫尾施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "即死" HintIcon02 = "输出预警.tga" HintString02 = "需要输出职业特别注意"  Diff="1"/>
			<MONSTERSKILLINFO	Name = "水流冲击" SkillType = "1" Description = "水生魔龙不敌玩家猛攻，使用水流冲击将所有玩家击飞。" AnimAction01 = "幻灵圣母击飞吟唱" AnimAction02 = "幻灵圣母击飞施放落" Diff="1"/>
			<MONSTERSKILLINFO	Name = "飞旋扫击" SkillType = "1" Description = "紧随水流冲击释放，将所有玩家击退。释放完这两个技能后，水生魔龙会解除与幻灵圣母的同化。" AnimAction01 = "幻灵圣母击退吟唱" AnimAction02 = "幻灵圣母击退施放落" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "流火萤" Description = "赩天殿中栖息的野生昆虫，常以赩天殿毒水池中的死水为食，腹中饱含毒水。" ModelPath = "models\npcs\怪物\2018\甲壳虫\幻灵圣母流火萤.ecm" >
			<MONSTERSKILLINFO	Name = "水囊破裂" SkillType = "1" Description = "流火萤被击杀后会在原地落下一滩死水，经过流火萤消化的死水极易挥发。" dlgAction01 = "Img_Gfx04" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "死水" Description = "赩天殿原本纯净的水池，因幻灵圣母研究涤魂之法而被污染的腐败不堪。毒水池也逐渐腐化了赩天殿中的生物，不仅是流火萤，水生魔龙腹中也饱含毒水，并将其当做武器攻击玩家。" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\幻灵圣母毒水.ecm" >
			<MONSTERSKILLINFO	Name = "猛毒" SkillType = "1" Description = "死水会对其中的玩家造成持续伤害。幻灵圣母的^FFB000游龙出海^FFFFFF技能会将死水击散至空气中。" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "苍仲明" SIZE="8" ID = "48" Diff="1">
		<MONSTERTAB Name = "苍仲明" Description = "苍仲明是黄昏王苍力的次子，明月姬同父异母的弟弟。子纯为夺取王权，挟持年幼的仲明号令黄昏王朝。而仲明不愿与姐姐争夺皇位，不断与子纯对抗，最终被子纯杀害，用其王室之血唤醒命运之轮。复活后的苍仲明人格极为混乱，常年的王室内斗早已让其心智被摧残殆尽。" ModelPath = "models\npcs\怪物\boss\小王子boss\小王子boss_修改.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "苍仲明意识极为不稳定，其心绪受到诸多影响，很容易裂变成其他人格。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "黄昏庶子" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "人格" SkillType = "1" Description = "苍仲明血量低于一定界限便会转变人格，并同时遗留一枚思念物在场地中。^FFB000安排专人拾取会对战斗更有利。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "征伐王苍仲明" Description = "苍仲明自幼年起便受训于他的父亲——黄昏王苍力。这副拳刃对于他来说，便是最强武力的象征。" ModelPath = "models\npcs\怪物\boss\小王子boss\小王子boss第一人格_修改.ecm" >
			<MONSTERSKILLINFO	Name = "连续冲拳" SkillType = "1" Description = "短暂蓄力后向当前目标进行的连续攻击，造成多段伤害。" AnimAction01 = "苍仲明单体阵强化吟唱" AnimAction02 = "苍仲明单体阵强化施放落" Diff="1"/>
			<MONSTERSKILLINFO	Name = "瞬狱杀" SkillType = "1" Description = "苍仲明选择一个随机目标，并在短暂蓄力后高高跃起，瞬间落向目标位置，对击中玩家造成^FF0000致命伤害^FFFFFF。" AnimAction01 = "目标圆突进秒杀吟唱" AnimAction02 = "目标圆突进秒杀施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "即死" Diff="1"/>
			<MONSTERSKILLINFO	Name = "掉落：征伐拳套" SkillType = "1" Description = "拾取征伐拳套的玩家可获得技能：^FFB000不败^FFFFFF。施放该技能可对大范围内敌人造成仇恨，并使自身获得抵挡最终阶段^FFB000连续冲拳·强^FFFFFF的能力。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" HintIcon02 = "坦克预警.tga" HintString02 = "该技能需要坦克注意" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "智略师苍仲明" Description = "苍力暴毙之后，幼年苍仲明便成了政治斗争的牺牲品。他被拥立为王，实则是受着宰相子纯的胁迫，并无实权。记忆中，其最多面对的便是子纯所持的一本律典，但好像自己对其中内容并无印象。" ModelPath = "models\npcs\怪物\boss\小王子boss\小王子boss第二人格_修改.ecm" >
			<MONSTERSKILLINFO	Name = "昏沉" SkillType = "1" Description = "苍仲明施展子纯咒术，使随机目标及其周围玩家陷入睡眠状态。" AnimAction01 = "目标圆群睡施放起" AnimAction02 = "目标圆群睡施放落" Diff="1"/>
			<MONSTERSKILLINFO	Name = "塌缩黑洞" SkillType = "1" Description = "苍仲明引导法典之力，于固定位置召唤两枚黑洞。黑洞接触到玩家会产生^FF0000致命影响^FFFFFF，相互碰撞则会抵消。"  AnimAction01 = "黑洞召唤手册用" dlgAction01 = "Img_Gfx08" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
			<MONSTERSKILLINFO	Name = "掉落：真知法典" SkillType = "1" Description = "拾取真知法典的玩家可获得技能：^FFB000明晰^FFFFFF。使用技能可祛除周身大范围内玩家的睡眠状态，并附加持续8秒的免疫行动限制。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "欺诈者苍仲明" Description = "明月姬在苍仲明心中是同父异母的血亲，也是让他相当惧怕的存在。他见过太多尔虞我诈，和被明月姬算计而下场悲惨的人。渐渐的，自己也学会了带起粉饰过的虚伪假面。" ModelPath = "models\npcs\怪物\boss\小王子boss\小王子boss第三人格_修改.ecm" >
			<MONSTERSKILLINFO	Name = "猜忌" SkillType = "1" Description = "周期性释放，使当前仇恨外随机两名玩家心生猜忌，吸收至多^FF000050000^FFFFFF点治疗。猜忌结束时，吸收治疗量的两倍将转化为伤害，攻击8米内玩家。" AnimAction01 = "猜忌手册用" HintIcon01 = "减伤预警.tga" HintString01 = "需要治疗职业特别注意" Diff="1"/>
			<MONSTERSKILLINFO	Name = "裂影斩" SkillType = "1" Description = "苍仲明开始施放裂影斩，持续召唤影分身进行直线攻击。裂影斩分身有真有假，难以分辨，真身会对击中玩家造成^FF0000致命伤害^FFFFFF。" dlgAction01 = "Img_Gfx07" Diff="1"/>
			<MONSTERSKILLINFO	Name = "掉落：欺诈假面" SkillType = "1" Description = "拾取欺诈假面的玩家可获得技能：^FFB000看破^FFFFFF。施放该技能可看破影烈斩假体，使所有假体出现后立即消失，减小对视野干扰。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "大皇子苍仲明" Description = "苍仲明的生母对其关怀备至，在他看来，只有母上是对自己真心关怀的人。渐渐的，他甚至生出了对母亲的别样情愫，即便生母已经亡故，也经常轻抚母亲生前所穿戴的紫色薄纱。" ModelPath = "models\npcs\怪物\boss\小王子boss\小王子boss第四人格_修改.ecm" >
			<MONSTERSKILLINFO	Name = "溺爱" SkillType = "1" Description = "周期性选择三名玩家施放，玩家会获得负面状态，移动即会损失血量。" AnimAction01 = "溺爱手册用" Diff="1"/>
			<MONSTERSKILLINFO	Name = "包庇" SkillType = "1" Description = "苍仲明周期性召唤的保护罩，若其身处于保护罩中，则受到伤害降低90%。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "掉落：咒法薄纱" SkillType = "1" Description = "拾取咒法薄纱的玩家可获得技能：^FFB000庇护^FFFFFF。施放该技能可于原地召唤一个存在15秒的保护罩，抵挡苍仲明最终阶段的^FFB000哀痛^FFFFFF技能。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "苍仲明·乱" Description = "在命运之轮的轮回中，苍仲明的意识、思念、肉体被不停的撕扯又重组，他早已不记得自己是谁，自己应是何般模样，只能活成自己心中执念着的样子，活成别人的影子。" ModelPath = "models\npcs\怪物\boss\小王子boss\小王子boss_修改.ecm" >
			<MONSTERSKILLINFO	Name = "哀痛" SkillType = "1" Description = "苍仲明意识到其母亲已经亡故，悲痛欲绝，同时迸发出极大的能量，^FF0000秒杀^FFFFFF一切生灵。" AnimAction01 = "哀痛手册用" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
			<MONSTERSKILLINFO	Name = "瞬狱杀" SkillType = "1" Description = "紧接^FFB000哀痛^FFFFFF施放，苍仲明选择一个随机目标，并在短暂蓄力后高高跃起，瞬间落向目标位置，对击中玩家造成^FF0000致命伤害^FFFFFF。"AnimAction01 = "目标圆突进秒杀吟唱" AnimAction02 = "目标圆突进秒杀施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "即死" Diff="1"/>
			<MONSTERSKILLINFO	Name = "溺爱" SkillType = "1" Description = "随机选择两名玩家施放，玩家会获得负面状态，移动即会损失血量。" AnimAction01 = "溺爱手册用" Diff="1"/>
			<MONSTERSKILLINFO	Name = "塌缩黑洞" SkillType = "1" Description = "苍仲明引导莫名之力，于固定位置召唤两枚黑洞。黑洞接触到玩家会产生^FF0000致命影响^FFFFFF，相互碰撞则会抵消。" AnimAction01 = "黑洞召唤" dlgAction01 = "Img_Gfx08" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
			<MONSTERSKILLINFO	Name = "裂影斩" SkillType = "1" Description = "苍仲明开始施放裂影斩，持续召唤影分身进行直线攻击。裂影斩分身有真有假，难以分辨，真身会对击中玩家造成^FF0000致命伤害^FFFFFF。" dlgAction01 = "Img_Gfx07" Diff="1"/>
			<MONSTERSKILLINFO	Name = "连续冲拳·强" SkillType = "1" Description = "短暂蓄力后向当前目标进行的连续攻击，造成多段伤害。^FF0000本阶段，该技能变为致命伤害^FFFFFF。" AnimAction01 = "苍仲明单体阵强化吟唱" AnimAction02 = "苍仲明单体阵强化施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "即死" HintIcon02 = "坦克预警.tga" HintString02 = "该技能需要坦克注意" Diff="1"/>
			<MONSTERSKILLINFO	Name = "猜忌" SkillType = "1" Description = "周期性与^FFB000昏沉^FFFFFF择一施放，使当前仇恨外随机目标心生猜忌，吸收至多^FF000050000^FFFFFF点治疗。猜忌结束时，吸收治疗量的两倍将转化为伤害，攻击8米内玩家。" AnimAction01 = "猜忌手册用" HintIcon01 = "减伤预警.tga" HintString01 = "需要治疗职业特别注意" Diff="1"/>
			<MONSTERSKILLINFO	Name = "昏沉" SkillType = "1" Description = "周期性与^FFB000猜忌^FFFFFF择一施放，苍仲明施展子纯咒术，使随机目标及其周围玩家陷入睡眠状态。"  AnimAction01 = "目标圆群睡施放起" AnimAction02 = "目标圆群睡施放落" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "裂影斩" Description = "黯念之力形成的投影，苍仲明将其塑造成自己的模样，以真假难辨之姿挥刀施放剑气。仿佛只有真身才会眼泛红光。" ModelPath = "models\npcs\怪物\boss\小王子boss改黑\小王子boss第三人格2手册用.ecm" >
			<MONSTERSKILLINFO	Name = "裂影" SkillType = "1" Description = "向目标方向施放的猩红剑气，对一切击中到的目标造成大量伤害。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "塌缩黑洞" Description = "黯念之力形成的投影，苍仲明描绘出的其心中真理的模样，含有扭曲天地的力量。" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\任长风_黑洞黑.ecm" >
			<MONSTERSKILLINFO	Name = "引力" SkillType = "1" Description = "塌缩黑洞出生便会紧盯距其最近的目标进行追逐，一旦其接触到任何玩家，都会将大范围内玩家击飞并击退。" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
			<MONSTERSKILLINFO	Name = "崩解" SkillType = "1" Description = "两个性状不同的黑洞相互接触则会在极短时间内崩解塌缩，这是规避黑洞伤害的唯一办法。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "羽遵" SIZE="5" ID = "44" Diff="1">
		<MONSTERTAB Name = "羽遵" Description = "羽族四大古国龙威国国王。人羽两族千年大战时期，尚在襁褓中的羽遵被其生父托付给云杏力抚养，而不久之后，羽遵的生父便战死于沙场之上。云杏力为不负羽遵父亲的嘱托，让羽遵同自己的子女一同习文练武，而羽遵又是天生的战士，天赋异禀，尚在幼年之时便可以一人之力敌数百名敌人。长大后因能力出众，羽遵被尊为龙威国国王。后来为救子纯，羽遵与云杏力联合重创黄昏国军队，自此盛名远扬，成为羽族人尊崇千年的光辉榜样。" ModelPath = "models\npcs\怪物\boss\羽遵boss\羽遵boss02.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "羽遵的部分技能需要打断来化解，但^FFB000圣·羽盾^FFFFFF会是玩家面临的第一层阻碍。^FFB000三千羽杀阵^FFFFFF会因玩家成功打断的次数而触发，或许可不打断^FFB000引而不发^FFFFFF？" Diff="1"/>
			<MONSTERSKILLINFO	Name = "羽族先王" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "闪烁" SkillType = "1" Description = "羽遵在施放^FFB000羽神祝福^FFFFFF和^FFB000引而不发^FFFFFF前，会闪烁至场地某一位置，并对自己施加^FFB000圣·羽盾^FFFFFF效果。" AnimAction01 = "贱贱怪物传送吟唱" AnimAction02 = "贱贱怪物传送施放落" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "圣·羽盾" SkillType = "1" Description = "最初的羽盾，施放后可使羽遵受到的最大伤害将为1点，该效果生效40次，^FF0000期间免疫打断^FFFFFF。后世的羽族神技“羽盾”皆是由此技能演化而来。" AnimAction01 = "羽盾施放起_手册用" AnimAction02 = "羽盾施放落_手册用" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" HintIcon02 = "输出预警.tga" HintString02 = "需要输出职业特别注意" Diff="1"/>
			<MONSTERSKILLINFO	Name = "圣·羽神祝福" SkillType = "1" Description = "极长的吟唱时间，可被打断。羽遵是史上最接近神的羽族先王，可获得无上的祝福。该技能会使羽遵生命值回满，且使受到伤害永久降低10%。" AnimAction01 = "羽遵护体神光吟唱_手册用" AnimAction02 = "羽遵护体神光施放起" AnimAction03 = "羽遵护体神光施放落_手册用" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1" Diff="1"/>
			<MONSTERSKILLINFO	Name = "圣·引而不发" SkillType = "1" Description = "极长的吟唱时间，可被打断。该技能一旦放出，会对大范围内玩家造成致命伤害。该技能即是羽芒“引而不发”的前身。" AnimAction01 = "羽遵引而不发吟唱_手册用" AnimAction02 = "羽遵引而不发施放落_手册用" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
			<MONSTERSKILLINFO	Name = "圣·静心咒" SkillType = "1" Description = "周期性施放，每一跳恢复羽遵5%最大生命值。^FF0000该技能仅妖精可驱散，施放同时会重置妖精驱逐咒的施法间隔时间^FFFFFF。" AnimAction01 = "羽遵静心咒施放起" AnimAction02 = "羽遵静心咒施放落_手册用" Diff="1"/>
			<MONSTERSKILLINFO	Name = "圣·神雷咒" SkillType = "1" Description = "最初的神雷咒，向随机目标体内嵌入神雷，持续造成金系伤害。当该状态被驱散或消失时，会召唤三道无界惊雷击溃羽遵的敌人。" AnimAction01 = "羽遵神雷咒施放落_手册用" dlgAction01 = "Img_Gfx02" Diff="1"/>
			<MONSTERSKILLINFO	Name = "三千羽杀阵" SkillType = "1" Description = "羽神祝福被打断后，羽遵会闪烁至场地中心获得8层^FFB000雷耀护盾^FFFFFF，持续召唤惊羽箭、鎏光天马并攻击玩家。^FF0000该阵法必须90秒内破除^FFFFFF。" AnimAction01 = "羽遵全屏阵施放落_手册用" dlgAction01 = "Img_Gfx03" dlgAction02 = "Img_Gfx04" dlgAction03 = "Img_Gfx05" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
		</MONSTERTAB> 
		<MONSTERTAB Name = "无界惊雷" Description = "如神迹般降下的惊雷，对环形范围内玩家造成金系伤害。该技能还会持续扩张，持续对玩家造成威胁。" ModelPath = "models\npcs\怪物\2015\2015副本幻海奇谭\环形雷15-25.ecm" >
			<MONSTERSKILLINFO	Name = "九界焦焚" SkillType = "1" Description = "产生一道落雷，并呈环形逐渐扩张。被击中的玩家会受到^FF0000致命伤害^FFFFFF。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "惊羽箭" Description = "三千羽杀阵阶段射出的白羽箭，其中封存了大量的天雷及灵力。惊羽箭若直接落到地面，会造成十分可怕的范围伤害。" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\羽刃.ecm" >
			<MONSTERSKILLINFO	Name = "惊羽灭世" SkillType = "1" Description = "羽遵于三千羽杀阵阶段召唤的惊羽箭，共有10枚。出现后缓缓从天而降。一旦其落地，便会对逐生殿中所有玩家造成^FF0000极高伤害。" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
			<MONSTERSKILLINFO	Name = "破阵" SkillType = "1" Description = "惊羽箭落地之时若有玩家站在阵中即可接住惊羽箭。惊羽箭会对该玩家造成小额伤害，并于原地生成一只羽刃。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" dlgAction01 = "Img_Gfx04" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "羽刃" Description = "若玩家阻止惊羽箭落地，则白羽箭会直接插入地面形成一支羽刃。向羽遵投掷羽刃，可削减羽遵身上的一层雷耀护盾。^FF0000羽刃只存在60秒^FFFFFF。" ModelPath = "models\npcs\怪物\怪物陷阱\囚笼\羽刃矿.ecm" >
			<MONSTERSKILLINFO	Name = "羽刃" SkillType = "1" Description = "羽刃可由玩家拾取，并向羽遵投掷。成功投掷羽刃会击破羽遵一层^FFB000雷耀护盾^FFFFFF。击破全部8层后，即可结束^FFB000三千羽杀阵^FFFFFF阶段。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "鎏光天马" Description = "羽遵灵力形成的天马，原型似乎是上古时期羽族豢养的宠兽，在羽族离开人界后消亡灭绝。" ModelPath = "models\npcs\怪物\2015\2015副本幻海奇谭\羽遵_天马_手册用.ecm" >
			<MONSTERSKILLINFO	Name = "疾光" SkillType = "1" Description = "于^FFB000三千羽杀阵^FFFFFF阶段被召唤而出的鎏光天马，天马出生后会向随机方向奔走，接触到鎏光天马的的玩家将受到物理伤害，并被击晕2秒。" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "任长风" SIZE="7" ID = "49" Diff="1">
		<MONSTERTAB Name = "尸鬼将军" Description = "任长风将军的躯壳，早已腐化干瘪，真身也早已不在其中。" ModelPath = "models\npcs\怪物\2018\尸兵将军\尸兵将军_修改.ecm" >
			<MONSTERSKILLINFO	Name = "强大魂魄" SkillType = "1" Description = "尸鬼将军被任长风直接操控，将其击倒会使魂魄大量散逸而出并被邻近缚魂水晶吸收。于水晶旁击倒尸鬼将军，将为对应水晶提供^FF000030^FFFFFF点缚魂值。" dlgAction01 = "Img_Gfx07" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "地府悍将" SkillType = "0" Description = "123" Diff="1"/>
			<MONSTERSKILLINFO	Name = "阴魂不散" SkillType = "1" Description = "^FFB000尸鬼将军无法被击杀！^FFFFFF每当其生命值耗尽，尸鬼将军即会原地复原，直至生命值回满。反复击倒尸鬼将军，可重复榨取其体内的魂魄。" AnimAction01 = "战魂回血吟唱" AnimAction02 = "战魂回血施放落" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "冥光斩" SkillType = "1" Description = "周期性对随机目标施放，发射剑气攻击一条直线上的玩家。" AnimAction01 = "战魂直线手册用"  Diff="1"/>
			<MONSTERSKILLINFO	Name = "陷阵劫首" SkillType = "1" Description = "两段的突进斩击，向当前仇恨以外随机目标突进攻击，而后突进回当前仇恨目标。两次攻击均会造成伤害和流血效果。" AnimAction01 = "突进附加流血吟唱手册用" AnimAction02 = "突进附加流血施放落" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "阴劫戾盾" SkillType = "1" Description = "^FF0000危险的护盾！^FFFFFF动用阴劫之力生成持续8秒的伤害吸收护盾，吸收至多^FFB000300万^FFFFFF点伤害。护盾消失时，根据其吸收量对所有玩家造成至多^FF00003万^FFFFFF点伤害！" AnimAction01 = "战魂反弹吟唱手册用" AnimAction02 = "战魂反弹施放起" AnimAction03 = "战魂反弹施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技"  HintIcon02 = "输出预警.tga" HintString02 = "该技能需要攻击职业注意" Diff="1"/>
			<MONSTERSKILLINFO	Name = "运兵" SkillType = "1" Description = "尸兵将军血量低于85%、30%时会施放一次，随机点名一个玩家，并命令场地中一种尸鬼集体攻击该玩家。" AnimAction01 = "指挥吟唱手册用" AnimAction02 = "指挥施放起" AnimAction03 = "指挥施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "危险" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "任长风" Description = "任长风乃是黄昏国大将军、任冰之父。他曾跟随苍力征战多年，是苍力最得力的干将。苍力去世后，黄昏国陷入内乱，任长风宠溺嫡子任冰，不得不加入明月军阵营。然而不久后，明月军大败，任冰亦不幸被重云斩杀，任长风悲恸难抑，终拔剑自刎。现如明月姬启动命运之轮，将任长风连同黄昏国众兵将一并复活，即便躯壳已经腐朽，也要继续为黄昏国效命。" ModelPath = "models\npcs\怪物\boss\魔化任长风\魔化任长风_修改手册用.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "任长风的新躯体如钢铁般坚硬，只有设法让其虚弱，才能对其本体造成伤害。头顶一对恶魔长角似乎是其力量的来源。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "魔化将军" SkillType = "0" Description = "123" Diff="1"/>
			<MONSTERSKILLINFO	Name = "秽土成兵" SkillType = "1" Description = "任长风大力拍击地面，唤醒沉睡在地下的阵亡兵将。但他们早已不成人形，也忘记了自己本来的身份与荣耀。" AnimAction01 = "拍击地面吟唱" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "冥火招来" SkillType = "1" Description = "任长风对随机目标引导冥火，总共在目标脚下生成5团火焰。冥火会在两秒后成型，站在其中会受到^FF0000致命伤害^FFFFFF。" AnimAction01 = "点攻击阵吟唱" AnimAction02 = "点攻击阵施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
			<MONSTERSKILLINFO	Name = "厄炎喷吐" SkillType = "1" Description = "^FFB000任长风吸取场内的所有冥火^FFFFFF，向场地左、中、右随机一个方向进行喷吐，被击中的玩家会受到80%最大生命值伤害！" AnimAction01 = "喷火吟唱中" AnimAction02 = "喷火施放起" AnimAction03 = "喷火施放落中" Diff="1"/>
			<MONSTERSKILLINFO	Name = "水晶击碎" SkillType = "1" Description = "缚魂水晶吸收魂魄激怒了任长风，当水晶缚魂值达到50点时，任长风便会击碎水晶。这也给了玩家可乘之机——登上其躯体，斩断其恶魔长角。" dlgAction01 = "Img_Gfx07" AnimAction01 = "右手砸地吟唱" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "再生" SkillType = "1" Description = "恶魔长角血量低于^FFB00050%^FFFFFF即会被斩断，但断角会于^FFB00020秒^FFFFFF后再生。若想令任长风虚弱，需要同时将两只长角斩断。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "饥饿尸鬼" Description = "阵亡的黄昏兵将腐化重塑而来，生前是任长风麾下朴刀兵，身手敏捷犀利。" ModelPath = "models\npcs\怪物\2018\僵尸\僵尸_新黄昏.ecm" >
			<MONSTERSKILLINFO	Name = "虚弱魂魄" SkillType = "1" Description = "复生后的尸鬼只残存微弱的魂魄，若其在缚魂水晶周围被击杀，会为对应水晶增加1点缚魂值。" dlgAction01 = "Img_Gfx07" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "运兵——撕咬" SkillType = "1" Description = "饥饿尸鬼受到运兵的调配，对指定目标突进并进行撕咬，造成10%最大生命值伤害。" AnimAction01 = "尸兵枪兵突进吟唱" AnimAction02 = "尸兵枪兵突进施放落" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "毒浆尸鬼" Description = "阵亡的黄昏兵将腐化重塑而来，生前是任长风麾下弓箭手，百步穿杨，擅长远战。" ModelPath = "models\npcs\怪物\2018\监狱囚犯_吸血鬼\监狱囚犯_吸血鬼_新黄昏.ecm" >
			<MONSTERSKILLINFO	Name = "虚弱魂魄" SkillType = "1" Description = "复生后的尸鬼只残存微弱的魂魄，若其在缚魂水晶周围被击杀，会为对应水晶增加1点缚魂值。" dlgAction01 = "Img_Gfx07" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "运兵——血污" SkillType = "1" Description = "毒浆尸鬼受到运兵的调配，短暂蓄力后对指定目标的位置喷吐一团血污毒液，对目标圆形区域内的玩家造成25%最大生命值伤害。" AnimAction01 = "尸兵弓手目标圆手册用" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "脓疮尸鬼" Description = "阵亡的黄昏兵将腐化重塑而来，生前是任长风麾下的细作部队，善使匕首，常执行侦查、潜入、暗杀等行动，视死如归。" ModelPath = "models\npcs\怪物\2018\监狱囚犯_人类\监狱囚犯_人类_新黄昏.ecm" >
			<MONSTERSKILLINFO	Name = "虚弱魂魄" SkillType = "1" Description = "复生后的尸鬼只残存微弱的魂魄，若其在缚魂水晶周围被击杀，会为对应水晶增加1点缚魂值。" dlgAction01 = "Img_Gfx07" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "运兵——自爆" SkillType = "1" Description = "脓疮尸鬼受到运兵的调配，接收到运兵命令的脓疮尸鬼会立即自爆，对近战范围内玩家造成^FF0000致命伤害^FFFFFF。" AnimAction01 = "尸兵死士自爆吟唱" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "尸鬼妖姬" Description = "阵亡的黄昏兵将腐化重塑而来，生前是任长风麾下的妖法部队，多为女子，修习方术，提振军阵士气，提供加护。" ModelPath = "models\npcs\怪物\2016\魔化法师2\魔化法师2蓝色_新黄昏.ecm" >
			<MONSTERSKILLINFO	Name = "无魂无魄" SkillType = "1" Description = "尸鬼妖姬周期性出现，并无任何魂魄，也不会移动，只会机械性的执行操纵者对其下达的命令。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "鬼画符" SkillType = "1" Description = "尸鬼妖姬存在期间会持续引导光环，使场面上所有尸鬼怪物防御力大增。" HintIcon01 = "输出预警.tga" HintString01 = "攻击职业注意" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "缚魂水晶" Description = "为防止离散的魂魄不受控制而设立的水晶，分红、紫两座。" ModelPath = "models\场景动画模型\2017蓝水晶\任长风附魂水晶紫.ecm" >
			<MONSTERSKILLINFO	Name = "缚魂" SkillType = "1" Description = "每当有怪物在缚魂水晶范围内死亡，其四散的魂魄便会被缚魂水晶吸取。缚魂值达到一定数量便会激怒任长风。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" HintIcon02 = "输出预警.tga" HintString02 = "该技能需要攻击职业注意" HintIcon03 = "坦克预警.tga" HintString03 = "该技能需要坦克注意" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "翼南振   翼云扬" SIZE="6" ID = "45" Diff="1">
		<MONSTERTAB Name = "翼南振" Description = "羽族四大古国远威国国王，翼云扬的叔叔。因其强健威武，气力无穷而被羽族众人视为羽族的力量之神。翼南振曾立下战功赫赫，然而名气却远不如侄子翼云扬的响亮。因此，翼南振陷入无限的自我审视之中。为了证实自己的实力，他不顾翼云扬的阻挠，亲自与白龙将重云正面相抗，却不料中了重云的圈套，使得随战的羽族战士全军覆没。自知罪孽深重的他无颜面对族人，在翼云扬的劝说下，翼南振再无攀比好胜之心，从此励精图治，与翼云扬齐心协力征战四方，使得远威国渐渐洗去战败的阴霾，日渐强大起来。" ModelPath = "models\npcs\怪物\boss\翼振南boss\翼振南boss终_手册用.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "翼南振会用各种技能给玩家施加^FFB000雷霆印记^FFFFFF。如何让两组玩家都能有足够的羽箭消除印记？" Diff="1"/>
			<MONSTERSKILLINFO	Name = "雷霆之力" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "相生" SkillType = "1" Description = "被动技能，翼云扬与翼南振之间的距离若小于25米，二人则会以极快速度恢复生命值。" AnimAction01 = "双子治疗施放起" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "狂暴" SkillType = "1" Description = "被动技能，翼云扬的死亡会让翼南振攻击力提高100%。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "碾压" SkillType = "1" Description = "翼南振引操雷霆之力，只有妖兽才能低档其近战伤害。翼南振的普通攻击若击中妖兽，还会给使其获得大量对妖兽的仇恨。" HintIcon01 = "坦克预警.tga" HintString01 = "该技能需要坦克注意，或是仅坦克可承受" Diff="1"/>
			<MONSTERSKILLINFO	Name = "五行偏斜" SkillType = "1" Description = "被动技能，翼南振可偏转任何对其施放的术法攻击，只有物理伤害才能击中翼南振。" HintIcon01 = "输出预警.tga" HintString01 = "需要输出职业特别注意" Diff="1"/>
			<MONSTERSKILLINFO	Name = "雷霆风暴" SkillType = "1" Description = "翼南振周期性降下神雷，对共生殿内玩家造成金系伤害，并叠加一层^FFB000雷霆印记^FFFFFF。^FFB000雷霆印记^FFFFFF叠加至8层会直接秒杀玩家，羽箭·导雷可用于消除印记。" AnimAction01 = "雷霆风暴施放起" AnimAction02 = "雷霆风暴施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" dlgAction01 = "Img_Gfx04" Diff="1"/>
			<MONSTERSKILLINFO	Name = "雷池召唤" SkillType = "1" Description = "周期性施放，向第一仇恨目标玩家脚下召唤一片雷池。^FFB000雷宇惊穹阵^FFFFFF阶段不会释放该技能。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" dlgAction01 = "Img_Gfx03" Diff="1"/>
			<MONSTERSKILLINFO	Name = "雷晶召唤" SkillType = "1" Description = "第二次雷宇惊穹阵后开始释放，周期性在场地中召唤一颗雷晶。^FFB000雷宇惊穹阵^FFFFFF阶段不会释放该技能。" dlgAction01 = "Img_Gfx07" Diff="1"/>
			<MONSTERSKILLINFO	Name = "雷宇惊穹阵" SkillType = "1" Description = "任意首领血量低于60%、20%时进入该阶段。此阶段中所有首领进入无敌状态，翼南振会移动至场地中央，并用^FFB000叉状闪电^FFFFFF攻击玩家。" AnimAction01 = "叉状闪电施放起" AnimAction02 = "叉状闪电施放落" dlgAction01 = "Img_Gfx06" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "翼云扬" Description = "羽族四大古国洪威国国王，曾在“人羽大战”之中发挥了不容小觑的战斗力，也因此深得羽族众人的拥护。然而战争接连不断，黄昏国成立后，野心勃勃的苍力因拥有黄金面具的力量而肆无忌惮侵略周边各国。当他们的侵略威胁到了已接连战争数千年的羽族一脉之时，果敢的翼云扬帮助紫淳完成“堕天仪式”。后来黄昏国几近覆灭，面对昔日挚友子纯的背叛,加之连年征战不休，使得翼云扬积劳成疾，心力交瘁，最终还是没能逃出死亡的劫难。" ModelPath = "models\npcs\怪物\boss\云杏力boss\云杏力boss终_手册用.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "翼云扬的^FFB000天穹之箭^FFFFFF足以秒杀一切。如何让两组玩家都有足够的雷池来规避伤害？" Diff="1"/>
			<MONSTERSKILLINFO	Name = "苍穹之力" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "相生" SkillType = "1" Description = "被动技能，翼云扬与翼南振之间的距离若小于25米，二人则会以极快速度恢复生命值。" AnimAction01 = "双子治疗施放起" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "狂暴" SkillType = "1" Description = "被动技能，翼南振的死亡会让翼云扬攻击力提高100%。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "物理偏斜" SkillType = "1" Description = "被动技能，翼云扬可偏转任何对其施放的物理攻击。只有法术伤害才能击中翼云扬。" HintIcon01 = "输出预警.tga" HintString01 = "需要输出职业特别注意" Diff="1"/>
			<MONSTERSKILLINFO	Name = "羽箭" SkillType = "1" Description = "以自身为圆心的圆形攻击，击中玩家的箭矢会嵌入地中，形成一枚羽箭。若对羽箭进行攻击，则会击破其外壳，形成一枚羽箭·导雷。" AnimAction01 = "柳钉箭吟唱_手册用" AnimAction02 = "云杏力BOSS施放起" AnimAction03 = "云杏力BOSS施放落" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" dlgAction01 = "Img_Gfx04" dlgAction02 = "Img_Gfx05" Diff="1"/>
			<MONSTERSKILLINFO	Name = "天穹之箭" SkillType = "1" Description = "翼云扬以躯体化作长弓，射出惊天一箭，对整个共生殿中玩家造成^FF0000致命伤害^FFFFFF。只有躲在雷池中才能规避此伤害。^FFB000雷宇惊穹阵^FFFFFF阶段不会释放该技能。" AnimAction01 = "天穹之箭吟唱" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
			<MONSTERSKILLINFO	Name = "雷宇惊穹阵" SkillType = "1" Description = "任意首领血量低于60%、20%时进入该阶段。此阶段中所有首领进入无敌状态，翼云扬会召唤羽箭·破雷，协助翼南振引导法阵。" dlgAction01 = "Img_Gfx06" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "雷池" Description = "翼南振召唤的雷池，不需要媒介便可将雷电束缚在某个狭小区域中，此等咒法只有翼南振这种御雷高手才能掌握。" ModelPath = "models\npcs\怪物\boss\翼振南boss\翼振南_雷池.ecm" >
			<MONSTERSKILLINFO	Name = "跃动雷电" SkillType = "1" Description = "雷池会对身处其中的玩家持续造成伤害，但其所附带的雷电之力可帮助玩家规避天穹之箭的伤害。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "羽箭·导雷" Description = "翼云扬射出的羽箭，击中玩家就会深深嵌入地中，其目的是将敌人钉死或限制移动，防止其逃脱。但在击碎其木质外壳后，也可达成传导雷霆之力的效果。" ModelPath = "models\npcs\怪物\2018\避雷针\避雷针.ecm" >
			<MONSTERSKILLINFO	Name = "导电" SkillType = "1" Description = "击碎羽箭后，可形成一支羽箭·导雷。羽箭·导雷可持续清除小范围内玩家身上的雷霆印记，但自身也会因过载而烧毁。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "羽箭·破雷" Description = "翼南振施展雷宇惊穹阵的必须媒介，翼云扬射出的数只“定雷羽箭”，可帮助翼南振将雷霆之力固定在二人周身，使二人刀枪不入术法不侵。但奈何雷霆之力不是区区数根羽箭便可驾驭的，当所有羽箭聚集于结阵者周身之时，便会互相传导，焚烧尽毁，达到破雷之效。" ModelPath = "models\npcs\怪物\2018\避雷针\破雷针.ecm" >
			<MONSTERSKILLINFO	Name = "引雷咒法" SkillType = "1" Description = "引雷之箭，是翼南振引导雷宇惊穹阵的媒介，但可使其过载从而让其被雷电击毁。将所有羽箭·破雷推至翼南振身边，即可结束^FFB000雷宇惊穹阵^FFFFFF阶段。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "雷晶" Description = "翼南振以失传咒法将极强的雷电之力浓缩于一颗小小的晶石之中，其本身极为不稳定，雷霆之力喷薄欲出。" ModelPath = "models\npcs\怪物\boss\翼振南boss\翼振南_雷兽.ecm" >
			<MONSTERSKILLINFO	Name = "不稳定雷电" SkillType = "1" Description = "雷晶之中浓缩着极强的雷电之力，持续对场地中玩家造成伤害。若10秒内没有被击杀，则雷晶会自爆，给所有玩家叠加一层^FFB000雷霆印记^FFFFFF。" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "明月姬   重云" SIZE="4" ID = "46" Diff="1">
		<MONSTERTAB Name = "明月姬" Description = "黄昏王苍力之女，西部第一美女，善于魅惑他人心智，取其精魄。青年时期经历了黄昏王朝内战，并亲眼目睹未婚夫任冰被重云虐杀惨死，因此陷入与重云的爱恨纠葛之中。被子纯囚禁在沙之塔中数年后，明月姬被重云救出。为了报复重云，她精心设计了一场阴谋，使重云在为她偷取黄金面具时身亡。失去挚爱的明月姬再一次陷入孤苦无援的境地，而这一切却并没有影响她复辟黄昏王朝的决心。野心勃勃的她正在筹谋着新的计划，并等待着新的时机的到来。" ModelPath = "models\npcs\怪物\boss\boss明月姬黑色\boss明月姬黑色_part2.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "明月姬阶段并不会有极大的压力，但输出不足的队伍需要仔细规划队员的站位和技能规避方式。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "明月怜人" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "脉生线" SkillType = "1" Description = "使一名随机玩家与周围最近的另一名玩家相连。二人会持续损失生命值^FF0000甚至同步死亡^FFFFFF。相连二人相距25米以上可拉断连线。重云出现后不再施放。" AnimAction01 = "生死线施放起" AnimAction02 = "生死线施放落"/>
			<MONSTERSKILLINFO	Name = "心弦逆爆" SkillType = "1" Description = "周期性对随机玩家施放，受到该效果影响的玩家一旦受到治疗，将会对5米范围内其他玩家造成等同其所获治疗量的伤害。" AnimAction01 = "心弦逆爆施放起" AnimAction02 = "心弦逆爆施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "危险" HintIcon02 = "减伤预警.tga" HintString02 = "需要治疗职业特别注意"  />
			<MONSTERSKILLINFO	Name = "玉血勾弦" SkillType = "1" Description = "周期性对随机目标施放的超大范围打击，在击中的目标位置生成一只血纸鹤。该技能若击中血纸鹤会造成大范围^FF0000致命伤害^FFFFFF。重云出现后不再施放。" AnimAction01 = "玉血勾弦吟唱_手册用" AnimAction02 = "玉血勾弦施放落" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			<MONSTERSKILLINFO	Name = "皎月祝福" SkillType = "1" Description = "重云出现后开始周期性施放，使重云获得防御力提高和持续回血的状态。该状态可以被驱散。" dlgAction01 = "Img_Gfx02"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "重云" Description = "原为黄昏王朝宰相——子纯的得力干将，经子纯提拔，被苍力赐为“白龙将”。年轻有为的他，唯对黄昏二公主明月姬一见钟情，暗恋明月公主数年而不得相见。后来为帮助子纯夺取王权，他杀死了明月姬的未婚夫——任冰。而那一日，他再次见到了昔日倾心的明月公主，并决心护她一世周全。为救出被关押在沙之塔中的明月姬，重云饮下子纯赐的毒酒，并与99位白袍勇士奋力相抗。而最终，他心甘情愿地走进明月姬布好的阴谋之中，耗尽最后一点力气夺下黄金面具，眼含热泪，将生命献给了唯一的爱人。" ModelPath = "models\npcs\怪物\boss\boss重云黑色\boss重云黑色_Part2.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "重云的机动性十分之高，如何为所有队员创造合适的输出环境至关重要。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "重云障月" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "坚毅" SkillType = "1" Description = "被动技能，重云无视任何嘲讽、挑衅类效果。" HintIcon01 = "坦克预警.tga" HintString01 = "该技能需要坦克注意，或是仅坦克可承受"/>
			<MONSTERSKILLINFO	Name = "狂暴" SkillType = "1" Description = "重云出现5分钟后将狂暴，攻击力大增。" AnimAction01 = "狂暴吟唱_手册用" AnimAction02 = "狂暴施放起" AnimAction03 = "狂暴施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技"/>
			<MONSTERSKILLINFO	Name = "杀戮心诀" SkillType = "1" Description = "重云的攻击力会持续提高，直至其击杀一名玩家后攻击力恢复，并重新开始累加。" AnimAction01 = "狂暴吟唱_手册用" AnimAction02 = "六合心决施放起" AnimAction03 = "六合心决施放落" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			<MONSTERSKILLINFO	Name = "决战印记" SkillType = "1" Description = "重云无视仇恨，并紧盯一名玩家攻击。若目标玩家距重云过远，则重云有可能随机转移攻击目标。" HintIcon01 = "减伤预警.tga" HintString01 = "需要治疗职业特别注意"/>
			<MONSTERSKILLINFO	Name = "急云突" SkillType = "1" Description = "当重云与当前目标距离过远时与^FFB000飞龙绝尘^FFFFFF择一施放。急速突进至目标玩家身旁并穿刺目标玩家，使玩家移动速度大降。" AnimAction01 = "急云突吟唱" AnimAction02 = "急云突施放落"/>
			<MONSTERSKILLINFO	Name = "飞龙绝尘" SkillType = "1" Description = "当重云与当前目标距离过远时与^FFB000急云突^FFFFFF择一施放。高高跃起并全力砸向目标，对目标及其周围10米范围玩家造成大量伤害。" AnimAction01 = "重云目标圆突进吟唱" AnimAction02 = "重云目标圆突进施放落"/>
			<MONSTERSKILLINFO	Name = "五劫掠命" SkillType = "1" Description = "当重云的目标在其近战距离内时随机施放，重云举起长枪向目标方向进行5次连续突刺，对锥形范围内玩家造成巨额伤害。" AnimAction01 = "重云七令枪诀吟唱" AnimAction02 = "重云七令枪诀施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "危险"/>
			<MONSTERSKILLINFO	Name = "苍龙摆尾" SkillType = "1" Description = "重云侦测到背后90度扇形内有玩家时释放，对身后^FF000090度^FFFFFF范围内玩家进行的扫击，击退玩家，并使玩家受到高额流血伤害。" AnimAction01 = "重云苍龙摆尾吟唱_手册用" AnimAction02 = "重云苍龙摆尾施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "危险"/>
			<MONSTERSKILLINFO	Name = "水龙吟" SkillType = "1" Description = "若重云攻击同一个目标过长时间，则重云会施放水龙吟，击飞目标及其周围所有玩家。" AnimAction01 = "重云目标圆击飞吟唱_手册用" AnimAction02 = "重云目标圆击飞施放起_手册用" />
			<MONSTERSKILLINFO	Name = "惊龙叹" SkillType = "1" Description = "紧接^FFB000水龙吟^FFFFFF施放，重云长枪横扫一击，击退周围所有玩家。" AnimAction01 = "重云自身圆击退吟唱_手册用" AnimAction02 = "重云自身圆击退施放起_手册用"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "血纸鹤" Description = "玉血勾弦击中玩家后生成的血纸鹤，纸鹤中封存了明月姬的部分血脉，并因琴音搅动血脉在纸鹤中流动喷薄，稍有触动，纸鹤便会迸发出巨大的伤害。" ModelPath = "models\npcs\怪物\2015\2015副本幻海奇谭\明月姬血纸鹤.ecm" >
			<MONSTERSKILLINFO	Name = "心脉崩裂" SkillType = "1" Description = "血纸鹤被明月姬的玉血勾弦击中后会迸发出一股强大的能量，对整个万堺殿中的玩家造成^FF0000致命伤害^FFFFFF，并转化成一只沥血凤凰。" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" dlgAction01 = "Img_Gfx04"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "沥血凤凰" Description = "血纸鹤被玉血勾弦击中后，其中血脉之力翻腾凝合，重新聚集成一只沥血凤凰。" ModelPath = "models\npcs\载具\炽天血凤凰\炽天凤凰_修改.ecm" >
			<MONSTERSKILLINFO	Name = "撕咬" SkillType = "1" Description = "沥血凤凰出生后紧盯一名玩家撕咬。"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "魔沁·明月姬" SIZE="1" ID = "47" Diff="1">
		<MONSTERTAB Name = "魔沁·明月姬" Description = "？？？" ModelPath = "models\npcs\怪物\boss\魔化明月姬\魔化明月姬_part2_手册用.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "？？？"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "该副本无此难度" SIZE="1" ID = "34" Diff="6">
		<MONSTERTAB Name = "无" Description = "无" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\空.ecm" TabDiff="1">
			<MONSTERSKILLINFO	Name = "无" SkillType = "0" Description = "123" Diff="7"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>	
</INSTANCEMANUALINFO>