<INSTANCEMANUALINFO Name="望月阁" ID="129" DefaultDiff="1" IconName01 = "望月阁1.tga" IconName02 = "望月阁2.tga" IconName03 = "望月阁3.tga" IconName04 = "望月阁4.tga" IconName05 = "望月阁5.tga" IconName06 = "望月阁6.tga" IconName07 = "望月阁7.tga" IconName08 = "望月阁8.tga">
	<MONSTERMANUALINFO Name = "御风豪剑·百战" SIZE="8" ID = "59" Diff="1">
		<MONSTERTAB Name = "御风豪剑" Description = "百战，百里封疆的义子，人称“御风豪剑”。世人只知百里止水建流沙城，担流沙城主，却不知百战也是少年将军，战无不胜。望月阁中的百战，时间回溯到了战场之上，他与士兵出生入死，畅饮战场，但也行动敏捷，不误战机。若在望月阁中遇到百战，必要加倍小心。" ModelPath = "Models\NPCs\怪物\boss\2020\boss百战\boss百战.ecm" >
				<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "少年将军百战意气风发，需要时刻紧紧盯住他的仇恨才能减少伤亡；望月阁内机关重重，需多注意走位。"/>
			<MONSTERSKILLINFO	Name = "傲风豪剑" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "普攻减免" SkillType = "1" Description = "被动技能，受到近战普攻后触发，在短时间内大幅减免受到的普攻伤害。" Diff="1" />
			<MONSTERSKILLINFO	Name = "龙雕像" SkillType = "1" Description = "当百战进入战斗时，场景内的龙雕像将会喷吐射线干扰在场的玩家。" Diff="1" dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "将进酒！" SkillType = "1" Description = "百战邀第一仇恨的修真者共饮其珍藏的美酒！修真者需要尽快将美酒分享给其他修真者，否则倒计时结束后酒气高于两层时将受到^FF0000高额致命^FFFFFF伤害！" Diff="1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" AnimAction01 = "酒仙-e2p酒气叠加施放起"/>
			<MONSTERSKILLINFO	Name = "傲风剑诀" SkillType = "1" Description = "经过些许时间的蓄力，对第一仇恨方向释放的剑气攻击；对除了妖兽以外的修真者造成^FF0000高额^FFFFFF伤害！" Diff="1" HintIcon01 = "坦克预警.tga" HintString01 = "该技能需要坦克注意，或是仅坦克可承受" AnimAction01 = "酒仙-林克剑气施放起"/>
			<MONSTERSKILLINFO	Name = "起式-迎风" SkillType = "1" Description = "经过些许时间蓄力，对第一仇恨方向释放120°扇形剑气攻击；对除了妖兽以外的修真者造成^FF0000高额^FFFFFF伤害！" Diff="1" HintIcon01 = "坦克预警.tga" HintString01 = "该技能需要坦克注意，或是仅坦克可承受" AnimAction01 = "酒仙-迎风剑气施放起"/>
			<MONSTERSKILLINFO	Name = "终式-傲风" SkillType = "1" Description = "经过些许时间蓄力，对自身半径10米内玩家造成^FF0000致命^FFFFFF伤害！" Diff="1"  AnimAction01 = "酒仙-淘汰之刃" Diff="1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能"/>
			<MONSTERSKILLINFO	Name = "无双剑陨" SkillType = "1" Description = "随机点名场景内的4名修真者，造成一定的伤害；5秒后剑气充盈，将对周围5m的玩家造成^FF0000致命^FFFFFF伤害！" Diff="1" HintIcon01 = "秒杀预警.tga" dlgAction01 = "Img_Gfx02" HintString01 = "秒杀技能"/>
			<MONSTERSKILLINFO	Name = "杯莫停！" SkillType = "1" Description = "对全场玩家造成无视无敌的^FF0000高额^FFFFFF伤害！当身上附着超过两层的酒气将会死于百战的醉剑之下！" Diff="1" AnimAction01 = "酒仙-淘汰之刃施放起" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			<MONSTERSKILLINFO	Name = "傲风幻境" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "傲风幻境" SkillType = "1" Description = "当百战的血量低于^FFB00065%/35%^FFFFFF时，会将所有修真者拖入其创造的傲风幻境之中。在幻境中、任何对百战的攻击都将无效..." Diff="1" AnimAction01 = "剑舞" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			<MONSTERSKILLINFO	Name = "百战英灵" SkillType = "1" Description = "随着时间推移，百战将在幻境中召唤出与其出生入死的战友。" Diff="1" dlgAction01 = "Img_Gfx04"/>
			<MONSTERSKILLINFO	Name = "门神" SkillType = "1" Description = "傲风幻境下守护百战的门神，放弃了输出制造出风墙阻挡所有想要破坏幻境的人；击破一侧的门神可以解除风墙的建立。" Diff="1" dlgAction01 = "Img_Gfx05"/>
			<MONSTERSKILLINFO	Name = "追魂剑" SkillType = "1" Description = "由门神召唤而出的追魂剑，将会追击门神周围的一位修真者，会对追魂剑周围修真者减速并造成^FF0000高额^FFFFFF伤害！" Diff="1" dlgAction01 = "Img_Gfx06"/>
			<MONSTERSKILLINFO	Name = "醉酒云雾" SkillType = "1" Description = "在傲风幻境中，酒雾将随着时间的推移越来越浓厚，对立于酒雾之中的修真者们造成^FF0000高额^FFFFFF伤害！" Diff="1" dlgAction01 = "Img_Gfx07"/>
			<MONSTERSKILLINFO	Name = "？？？" SkillType = "1" Description = "百战本因无法具现的聚气聚合体，在望月阁得以具现；击破以解除傲风幻境！" Diff="1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" dlgAction01 = "Img_Gfx08"/>
			</MONSTERTAB>
		<MONSTERTAB Name = "无双剑陨" Description = "化气御剑，百战将剑化作数道剑气挂载在目标身上，随后剑气爆发，能够击杀周围的目标！" ModelPath = "Models\NPCs\怪物\boss\2020\boss百战\无双剑陨.ecm" >
			<MONSTERSKILLINFO	Name = "剑陨" SkillType = "1" Description = "爆气时，周围的玩家将受到^FF0000致命^FFFFFF伤害！" Diff="1" AnimAction01 = "" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			</MONSTERTAB>
		<MONSTERTAB Name = "龙雕像" Description = "入梦至深，如醉如痴...此处不过只有两尊普通的龙雕像，百里止水加深了对百战的既有观念将其派生成了机关。由于望月阁将具现梦境得天独厚的灵气，使得一对人畜无害的雕像也成为了修真者的噩梦..." ModelPath = "Models\NPCs\怪物\boss\2020\boss百战\龙雕塑\龙雕塑.ecm" >
			<MONSTERSKILLINFO	Name = "炙岩冲击" SkillType = "1" Description = "由雕像具象出来的火焰射线，将对命中的目标造成^FF0000高额^FFFFFF伤害，还会造成持续的^FF0000高额火焰^FFFFFF伤害！" Diff="1" AnimAction01 = "火光" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			<MONSTERSKILLINFO	Name = "冰霜冲击" SkillType = "1" Description = "由雕像具象出来的冰冻射线，将对命中的目标冰冻3秒！" Diff="1" AnimAction01 = "冰光" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			</MONSTERTAB>
		<MONSTERTAB Name = "百战英灵" Description = "百战召唤当年出生入死的将士们参加战斗；不过在百里止水的眼里，除了百战，皆是喽啰罢了..." ModelPath = "models\npcs\怪物\2020\僵尸士兵\僵尸士兵_改.ecm" >
			<MONSTERSKILLINFO	Name = "亡魂英哉" SkillType = "1" Description = "对除了兽兽以外的玩家造成^FF0000高额^FFFFFF伤害！" Diff="1" AnimAction01 = "" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			</MONSTERTAB>
		<MONSTERTAB Name = "门神" Description = "傲风幻境下守护百战的门神，放弃了输出制造出风墙阻挡所有想要破坏幻境的人。" ModelPath = "Models\npcs\怪物\人形\星宿门神\星宿门神.ecm" >
			<MONSTERSKILLINFO	Name = "林徐立门" SkillType = "1" Description = "击破一侧的门神可以解除风墙的建立！" Diff="1" AnimAction01 = "" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			</MONSTERTAB>
		<MONSTERTAB Name = "追魂剑" Description = "由门神召唤而出的追魂剑，将会追击门神周围的一位修真者。" ModelPath = "Models\NPCs\怪物\boss\BOSS剑圣\追魂剑改.ecm" >
			<MONSTERSKILLINFO	Name = "破魂剑气" SkillType = "1" Description = "对追魂剑周围的修真者造成^FF000020%最大生命值的伤害^FFFFFF伤害并减速！" Diff="1" AnimAction01 = "" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			</MONSTERTAB>
		<MONSTERTAB Name = "醉酒云雾" Description = "在傲风幻境中，酒雾将随着时间的推移越来越浓厚并向内飘散。" ModelPath = "Models\NPCs\怪物\boss\2020\boss百战\酒云.ecm" >
			<MONSTERSKILLINFO	Name = "醉酒云雾" SkillType = "1" Description = "对立于酒雾之中的修真者们造成^FF0000高额^FFFFFF伤害！" Diff="1" AnimAction01 = "" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			</MONSTERTAB>
		<MONSTERTAB Name = "？？？" Description = "本虽飘渺无形，由望月阁内奇妙灵气将其具象出来的，百战的惊世武学凝聚成的能量体。击破它方可破除傲风幻境！" ModelPath = "Models\NPCs\怪物\boss\2020\boss百战\百战风球.ecm" >
			<MONSTERSKILLINFO	Name = "破境重圆" SkillType = "1" Description = "击破其以解除傲风幻境！" Diff="1" AnimAction01 = "" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "酒酣梦回·百战" SIZE="3" ID = "60" Diff="1">
			<MONSTERTAB Name = "百战" Description = "百里封疆的义子，但由于只比百里止水年长五岁，所以两人便不以辈分区分。由于百里止水自幼失去父母，百里封疆军务繁忙，所以百战与百里瑶年纪轻轻就承担起了陪伴与看护百里止水的职责；后来百里封疆被刺，百战由于愧疚自尽。望月阁的幻境中，百战时常酣酒如梦，以缓解内心的压抑。" ModelPath = "Models\npcs\怪物\boss\2020\boss百战\boss酒鬼.ecm" >
				<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "百战善于饮酒论剑，每一次饮酒过后，剑术都会更加精进。玩家若让其无酒可饮，便可轻松将他击败。"/>
			<MONSTERSKILLINFO	Name = "酒酣梦回" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "普攻减免" SkillType = "1" Description = "被动技能，受到近战普攻后触发，在短时间内大幅减免受到的普攻伤害。" Diff="1" />
			<MONSTERSKILLINFO	Name = "醉酒狂暴" SkillType = "1" Description = "玩家需要在^FFB000400^FFFFFF秒内击败百战，否则全体玩家将受到^FF0000致命^FFFFFF伤害。" Diff="1" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" />
			<MONSTERSKILLINFO	Name = "气剑斩" SkillType = "1" Description = "蓄力后将自身能量迸发，对自身^FFB00010^FFFFFF米内的所有目标造成轻度伤害，同时对第一仇恨玩家施放出一道只有^FF0000妖兽^FFFFFF能抵挡的剑气。" HintIcon01 = "坦克预警.tga" HintString01 = "该技能需要坦克注意，或是仅坦克可承受" Diff="1" AnimAction01 = "重剑吟唱" AnimAction02 = "重剑施放落"/>
			<MONSTERSKILLINFO	Name = "雷剑术" SkillType = "1" Description = "将随身佩剑扔出，召唤雷电对所有目标造成中等伤害打击。" Diff="1" AnimAction01 = "飞剑术施放落"/>
			<MONSTERSKILLINFO	Name = "嗜血池" SkillType = "1" dlgAction01 = "Img_Gfx02" Description = "百战在玩家脚下召唤嗜血池，嗜血池一旦形成，处在嗜血池里的玩家受到^FF0000致命^FFFFFF伤害。" Diff="1" HintIcon01 = "输出预警.tga" HintString01 = "需要输出职业特别注意" Diff="1" AnimAction01 = "普攻1起"/>
			<MONSTERSKILLINFO	Name = "地主之谊" SkillType = "1"  dlgAction01 = "Img_Gfx03" Description = "百战拿出美酒招待玩家，玩家每次有^FFB00025^FFFFFF秒时间痛快畅饮。在玩家每次饮酒之前，百战都会率先饮下^FFB00010^FFFFFF杯以表敬意。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1" AnimAction01 = "喝酒"/>
			<MONSTERSKILLINFO	Name = "杜绝浪费" SkillType = "1" dlgAction01 = "Img_Gfx03" Description = "在每次玩家饮酒结束之后，场上剩余的美酒百战会一饮而尽。百战的体型大小及^FF0000攻击力^FFFFFF也会随着自身饮酒的数量而改变。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1" AnimAction01 = "喝酒"/>
			</MONSTERTAB>
		<MONSTERTAB Name = "嗜血池" Description = "恐怖如斯，嗜血池只可远观，千万不可踏入。" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\2020平衡本_酒鬼落地剑.ecm" >
			<MONSTERSKILLINFO	Name = "嗜血" SkillType = "1" Description = "嗜血池虽然致命，但是形成需要时间较长，一旦发现嗜血池，玩家尽快远离即可。"  HintIcon01 = "输出预警.tga" HintString01 = "需要输出职业特别注意" Diff="1" AnimAction01 = "站立" />
		</MONSTERTAB>
		<MONSTERTAB Name = "玉液琼浆" Description = "酒酣梦回·百战用美玉精心制成的浆液，饮下之后可以让人更具有战斗力。玉液琼浆三个阶段出现的数量分别为^FFB00075，100，125^FFFFFF。" ModelPath = "models\npcs\怪物\2015\酒关古瓷杯\平衡本酒怪.ecm" >
            <MONSTERSKILLINFO	Name = "兴奋酒" SkillType = "1" Description = "喝下令人兴奋的美酒，接下来的^FFB00030^FFFFFF秒内战斗力获得一定幅度的提升，该属性对^FF0000酒酣梦回·百战^FFFFFF同样有效。" Diff="1"  HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" />
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "墨然允" SIZE="7" ID = "61" Diff="1">
		<MONSTERTAB Name = "墨然允·起" Description = "“剑无定式，天无永夜。”剑祖墨无夜开绝剑门，创无定剑诀，以轻重两剑传承。墨然允一代，各路武学均已有大成之辈，曾经剑祖的名号也已经式微，绝剑门渐渐失去影响力。百里封疆曾在墨然允失落之时为他提供了帮助，故墨然允将子剑送与百里封疆，以为报答；后子剑为百里止水所用。百里止水逝去之后，子剑回到了墨然允身边，墨然允也在望月阁持双剑守候。" ModelPath = "models\npcs\怪物\boss\2020\BOOS墨然允老年\BOOS墨然允老年轻剑.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "当墨然允生命值高于80%时，他会以承影剑考验玩家。玩家需避其锋芒，方能在剑气交错中寻得通过试炼的胜机。"/>
			<MONSTERSKILLINFO	Name = "承影剑法" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "剑风护体" SkillType = "1" HintIcon01 = "输出预警.tga" HintString01 = "需要远程职业特别注意" Description = "墨然允用佩剑扬起剑风保护自己。当玩家与墨然允的距离大于^FF00005^FFFFFF米时，玩家距离墨然允越远，造成的伤害越低。"Diff="1"/>
			<MONSTERSKILLINFO	Name = "承影释意" SkillType = "1" AnimAction01 = "墨然允-轻剑小攻击技能吟唱" AnimAction02 = "墨然允-轻剑小攻击技能施放起" Diff="1" Description = "墨然允释放承影剑中凝结的剑意，下一次斩击会对目标所在的^FFB00090°^FFFFFF扇形区域造成中量伤害。"Diff="1"/>
			<MONSTERSKILLINFO	Name = "绝影长风" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "墨然允-刮风剑吟唱" AnimAction02 = "墨然允-刮风剑施放起" Diff="1" Description = "墨然允将剑意倾注于承影剑中，随机地选择一名玩家，并在^FF00004^FFFFFF秒后对目标位置施放出一道强力的剑风，击退前方宽度^FF000018^FFFFFF米区域内的所有玩家。"/>
			<MONSTERSKILLINFO	Name = "剑落九天" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" dlgAction01 = "Img_Gfx05" Diff="1" Description = "墨然允激发出承影剑中蕴含的剑气，在距离他最远和最近的玩家所在位置上空分别召唤出^FF00001^FFFFFF把^FFB000承影剑·剑影^FFFFFF。"/>
			<MONSTERSKILLINFO	Name = "鏖战许久" SkillType = "2" Description = "123"/>
			<MONSTERSKILLINFO	Name = "御剑霄来" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" dlgAction01 = "Img_Gfx05" Diff="1" Description = "若玩家与墨然允鏖战^FF00008^FFFFFF分钟而没有取胜，则墨然允会使用御剑霄来的绝技。墨然允每隔^FF000020^FFFFFF秒便随机地在玩家所在位置上空召唤^FF00006^FFFFFF把^FFB000承影剑·剑影^FFFFFF。"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "墨然允·承" Description = "“剑无定式，天无永夜。”剑祖墨无夜开绝剑门，创无定剑诀，以轻重两剑传承。墨然允一代，各路武学均已有大成之辈，曾经剑祖的名号也已经式微，绝剑门渐渐失去影响力。百里封疆曾在墨然允失落之时为他提供了帮助，故墨然允将子剑送与百里封疆，以为报答；后子剑为百里止水所用。百里止水逝去之后，子剑回到了墨然允身边，墨然允也在望月阁持双剑守候。" ModelPath = "models\npcs\怪物\boss\2020\BOOS墨然允老年\BOOS墨然允老年重剑_改.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "当生命值首次低于80%时，墨然允取下玄铁剑考验玩家。玩家需要留心战场变化、破其阵法，方能在剑气交错中寻得通过试炼的胜机。"/>
			<MONSTERSKILLINFO	Name = "玄铁剑法" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "剑风护体" SkillType = "1" HintIcon01 = "输出预警.tga" HintString01 = "需要远程职业特别注意" Description = "墨然允用佩剑扬起剑风保护自己。当玩家与墨然允的距离大于^FF00005^FFFFFF米时，玩家距离墨然允越远，造成的伤害越低。"Diff="1"/>
			<MONSTERSKILLINFO	Name = "剑涌狂岚" SkillType = "1" dlgAction01 = "Img_Gfx07" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "墨然允-360度飞剑吟唱" AnimAction02 = "墨然允-360度飞剑施放起" Description = "墨然允挥舞玄铁剑，剑风激涌如山岚顿起。^FF00004.5^FFFFFF秒后剑意飞散，击退^FF000035^FFFFFF米范围内的玩家。剑意壁障可以阻拦被击退的玩家。"   Diff="1"  /> 
			<MONSTERSKILLINFO	Name = "前御三军" SkillType = "1" AnimAction01 = "墨然允-120度飞剑吟唱" AnimAction02 = "墨然允-120度飞剑施放起" Description = "墨然允察觉到多数玩家聚集在其身前，于是舞动玄铁剑向前方挥出一股强力的剑气，打击目标所在的^FFB000120°^FFFFFF扇形区域，造成大量伤害。"   Diff="1"  /> 
			<MONSTERSKILLINFO	Name = "后破五兵" SkillType = "1" AnimAction01 = "墨然允-反向240度飞剑吟唱" AnimAction02 = "墨然允-反向240度飞剑施放起" Description = "墨然允察觉到多数玩家聚集在其背后，于是舞动玄铁剑向后方挥出一股强力的剑气，打击背后^FFB000240°^FFFFFF扇形区域，造成大量伤害。"   Diff="1"  /> 
			<MONSTERSKILLINFO	Name = "英灵列阵" SkillType = "1" dlgAction01 = "Img_Gfx06" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" HintIcon02 = "输出预警.tga" HintString02 = "需要输出职业特别注意"Description = "当墨然允生命值首次低于65%及首次低于45%时，墨然允会召唤英灵列阵，考验玩家观察战场的能力。"   Diff="1"  /> 
			<MONSTERSKILLINFO	Name = "鏖战许久" SkillType = "2" Description = "123"/>
			<MONSTERSKILLINFO	Name = "御剑霄来" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" dlgAction01 = "Img_Gfx05" Diff="1" Description = "若玩家与墨然允鏖战^FF00008^FFFFFF分钟而没有取胜，则墨然允会使用御剑霄来的绝技。墨然允每隔^FF000020^FFFFFF秒便随机地在玩家所在位置上空召唤^FF00006^FFFFFF把^FFB000承影剑·剑影^FFFFFF。"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "墨然允·转" Description = "“剑无定式，天无永夜。”剑祖墨无夜开绝剑门，创无定剑诀，以轻重两剑传承。墨然允一代，各路武学均已有大成之辈，曾经剑祖的名号也已经式微，绝剑门渐渐失去影响力。百里封疆曾在墨然允失落之时为他提供了帮助，故墨然允将子剑送与百里封疆，以为报答；后子剑为百里止水所用。百里止水逝去之后，子剑回到了墨然允身边，墨然允也在望月阁持双剑守候。" ModelPath = "models\npcs\怪物\boss\2020\BOOS墨然允老年\BOOS墨然允老年轻剑.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "当生命值首次低于30%时，墨然允换回承影剑，依靠其轻盈灵动的身法与玩家战斗。玩家需要随其形影，方能在剑气交错中寻得通过试炼的胜机。"/>
			<MONSTERSKILLINFO	Name = "且行且战" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "剑风护体" SkillType = "1" HintIcon01 = "输出预警.tga" HintString01 = "需要远程职业特别注意" Description = "墨然允用佩剑扬起剑风保护自己。当玩家与墨然允的距离大于^FF00005^FFFFFF米时，玩家距离墨然允越远，造成的伤害越低。"Diff="1"/>
			<MONSTERSKILLINFO	Name = "承影释意" SkillType = "1" AnimAction01 = "墨然允-轻剑小攻击技能吟唱" AnimAction02 = "墨然允-轻剑小攻击技能施放起" Diff="1" Description = "墨然允释放承影剑中凝结的剑意，下一次斩击会对目标所在的^FFB00090°^FFFFFF扇形区域造成中量伤害。"Diff="1"/>
			<MONSTERSKILLINFO	Name = "绝影长风" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "墨然允-刮风剑吟唱" AnimAction02 = "墨然允-刮风剑施放起" Diff="1" Description = "墨然允将剑意倾注于承影剑中，随机地选择一名玩家，并在^FF00004^FFFFFF秒后对目标位置施放出一道强力的剑风，击退前方宽度^FF000018^FFFFFF米区域内的所有玩家。"/>
			<MONSTERSKILLINFO	Name = "剑落九天" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" dlgAction01 = "Img_Gfx05" Diff="1" Description = "墨然允激发出承影剑中蕴含的剑气，在距离他最远和最近的玩家所在位置上空分别召唤出^FF00001^FFFFFF把^FFB000承影剑·剑影^FFFFFF。"/>
			<MONSTERSKILLINFO	Name = "形随意动" SkillType = "1" AnimAction01 = "墨然允-跳斩吟唱" Diff="1" Description = "墨然允迅速跳向盘龙阙上距离他较远的一处，考验玩家的机动能力。若^FF000010^FFFFFF秒内到达墨然允身边的玩家不足^FF00003^FFFFFF名，则墨然允会纳灵自愈。"/>
			<MONSTERSKILLINFO	Name = "纳灵自愈" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" AnimAction01 = "墨然允-boss自奶吟唱" AnimAction02 = "墨然允-boss自奶施放起" Diff="1" Description = "墨然允吸纳环境中的灵气，并藉此大幅度治愈自身生命值。"/>
			<MONSTERSKILLINFO	Name = "鏖战许久" SkillType = "2" Description = "123"/>
			<MONSTERSKILLINFO	Name = "御剑霄来" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" dlgAction01 = "Img_Gfx05" Diff="1" Description = "若玩家与墨然允鏖战^FF00008^FFFFFF分钟而没有取胜，则墨然允会使用御剑霄来的绝技。墨然允每隔^FF000020^FFFFFF秒便随机地在玩家所在位置上空召唤^FF00006^FFFFFF把^FFB000承影剑·剑影^FFFFFF。"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "墨然允·合" Description = "“剑无定式，天无永夜。”剑祖墨无夜开绝剑门，创无定剑诀，以轻重两剑传承。墨然允一代，各路武学均已有大成之辈，曾经剑祖的名号也已经式微，绝剑门渐渐失去影响力。百里封疆曾在墨然允失落之时为他提供了帮助，故墨然允将子剑送与百里封疆，以为报答；后子剑为百里止水所用。百里止水逝去之后，子剑回到了墨然允身边，墨然允也在望月阁持双剑守候。" ModelPath = "models\npcs\怪物\boss\2020\BOOS墨然允老年\BOOS墨然允老年重剑_改.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "若玩家与墨然允鏖战^FF000010^FFFFFF分钟仍没有取胜，则墨然允会回到盘龙阙中心，并试图用其剑技驱散玩家。此时留给玩家的胜机已寥寥无几。"/>
			<MONSTERSKILLINFO	Name = "不胜其烦" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "剑风护体" SkillType = "1" HintIcon01 = "输出预警.tga" HintString01 = "需要远程职业特别注意" Description = "墨然允用佩剑扬起剑风保护自己。当玩家与墨然允的距离大于^FF00005^FFFFFF米时，玩家距离墨然允越远，造成的伤害越低。"Diff="1"/>
			<MONSTERSKILLINFO	Name = "御剑霄来" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" dlgAction01 = "Img_Gfx05" Diff="1" Description = "墨然允会使用御剑霄来的绝技，每隔^FF000020^FFFFFF秒便随机地在玩家所在位置上空召唤^FF00006^FFFFFF把^FFB000承影剑·剑影^FFFFFF。"/>
			<MONSTERSKILLINFO	Name = "绝剑狂岚" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" AnimAction01 = "墨然允-360度飞剑狂暴吟唱" AnimAction02 = "墨然允-360度飞剑狂暴施放起" Description = "如果玩家与墨然允战斗^FF000010^FFFFFF分钟仍不能通过试炼时，墨然允便不胜其烦；墨然允回到盘龙阙中心，并试图将玩家驱离盘龙阙，以此来结束这场试炼。"   Diff="1"  /> 
		</MONSTERTAB>
		<MONSTERTAB Name = "承影剑·剑影" Description = "^承影剑·剑影乃是由承影剑创造出的幻影，存在时间仅有数秒，但是启迸发出的威力却足以致命。" ModelPath = "models\npcs\怪物\boss\BOSS剑圣\墨然允落剑.ecm" >
			<MONSTERSKILLINFO	Name = "影承千钧" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "出生" Description = "承影剑·剑影乃是承影剑幻化之影，仅能持续短暂的数秒；即便如此，剑影上依旧承载了千钧剑气。当剑气迸发时，对^FF00005^FFFFFF米内玩家造成致命伤害。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "英灵" Description = "附剑英灵，灵铸玄铁。英灵在世时，本是与历代绝剑传人并肩作战过的杰出战士；身死之后自愿将自己的灵魂熔铸于玄铁剑中，以求在必要时能助操剑者一臂之力。" ModelPath = "models\npcs\怪物\2015\法师怪\人族守护者.ecm" >
			<MONSTERSKILLINFO	Name = "英灵之环" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "英灵之环显示了玩家能够切实感触英灵的范围。当与英灵同种族的玩家进入英灵之环时，会领悟到自身种族的战斗技巧，攻击力显著提升。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "英灵护主" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "英灵将自身的部分灵力在墨然允身边凝聚成一面盾牌，构筑阵法，使墨然允免受伤害。只有击破全部英灵才能破阵。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "英灵远抗" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" HintIcon02 = "输出预警.tga" HintString02 = "需要远程职业特别注意" Description = "英灵的灵体飘忽不定，在^FF00005^FFFFFF米外攻击英灵几乎不能对其造成伤害。必须进入英灵之环内才能感知到英灵的灵体，将其击破。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "英灵愈主" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "英灵以自身灵力治愈玄铁剑的主人。每个未被击破的英灵每分钟都会治疗墨然允。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "剑意壁障" Description = "剑意壁障本是用以御敌身外的绝学，但由于其操纵自如、隐现随心，墨然允也曾经用其锻炼百里止水的反应速度与身法。" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\2020平衡本墨然允剑墙_妖魔录.ecm" >
			<MONSTERSKILLINFO	Name = "出现提示" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "在剑意壁障形成前的^FF00003^FFFFFF秒内会出现提示。玩家可以藉此预判下一次壁障出现的位置。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "不可通过" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "墨然允通过剑意壁障考验玩家的应变能力。玩家无法走过这一壁障，被墨然允击退时也会被这一壁障所阻拦。" Diff="1"/>
		</MONSTERTAB>			
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "百里封疆" SIZE="4" ID = "62" Diff="1">
		<MONSTERTAB Name = "百里封疆" Description = "“百里惊雷封疆土，均道后人皆神武。众生哭，终生苦，流沙城内皆黄土。”百里止水逝去之后，流沙城到处传颂这这样的歌谣，其中“百里惊雷封疆土”便是说的百里家族的第一代也是最后一代家主百里封疆。百里封疆是人族与羽族大战时杰出的将领，立下了无数战功，也由此升官加爵，获取封地。百里止水建立流沙城后，为百里封疆追谥“诚德”，但百里封疆怎么想，就不得而知了。" ModelPath = "models\npcs\怪物\boss\2020\boss百里封疆\boss百里封疆_改.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "百里封疆虽年老目盲，其征战技法却依旧冠绝四方。如何处理护命金铃的传递及崩天带来的场地限制，是战斗制胜的关键。"/>
			<MONSTERSKILLINFO	Name = "迟暮英将" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "普攻减免" SkillType = "1" Description = "被动技能，受到近战普攻后触发，在短时间内大幅减免受到的普攻伤害。" Diff="1" />
			<MONSTERSKILLINFO	Name = "百里止水的思念" SkillType = "1" dlgAction01 = "Img_Gfx02" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "百里封疆晚年双目失明，听觉却越发敏锐。百里封疆会锁定攻击持有^FFB000“护命金铃”^FFFFFF的玩家。"  Diff="1"/>
			<MONSTERSKILLINFO	Name = "七伤" SkillType = "1" AnimAction01 = "百里封疆-内伤吟唱" AnimAction02 = "百里封疆-内伤施放落" Description = "周期性施放，百里封疆对其锁定目标实施内伤打击。内伤层数越高，受到百里封疆普通攻击与通背掌的伤害也越高。"  Diff="1"/>
			<MONSTERSKILLINFO	Name = "通背掌" SkillType = "1" AnimAction01 = "百里封疆-内伤爆发吟唱" AnimAction02 = "百里封疆-内伤爆发施放落" Description = "百里封疆绝学，根据目标内伤层数造成伤害。若目标持有^FFB000七层^FFFFFF内伤，则^FF0000必定^FFFFFF会死于通背掌之下！" Diff="1"/>
			<MONSTERSKILLINFO	Name = "崩天" SkillType = "1" dlgAction01 = "Img_Gfx03" AnimAction01 = "召唤陷阱" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "百里封疆将断枪插入地面，在距他最近及最远玩家脚下，分别生成一片半径^FFB00010米^FFFFFF的破碎空间。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "欺人太甚！" SkillType = "1" dlgAction01 = "Img_Gfx04" AnimAction01 = "P2变身" Description = "百里封疆血量下降到50%以下后，其每次施放崩天时都会召唤一个^FFB000哀啸灵魂^FFFFFF。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "你们休要戏弄老夫！" SkillType = "1" AnimAction01 = "百里封疆_秒杀吟唱" AnimAction02 = "百里封疆_秒杀施放起" AnimAction03 = "百里封疆_秒杀施放落" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" HintIcon02 = "重要提示.tga" HintString02 = "这是一个关键技能" Description = "若护命金铃效果从场地中消失（金铃持有者死亡亦会触发），^FF0000百里封疆将秒杀所有玩家^FFFFFF。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "护命金铃" Description = "长伴百里止水身侧的金铃，有“护命趋利，铃韵通天”之意。百里封疆对此铃音再熟悉不过，晚年目盲之后，闻声便知其孙儿到来。" ModelPath = "models\npcs\特效\2020\一串铃铛\一串铃铛.ecm" >
			<MONSTERSKILLINFO	Name = "百里止水的思念" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "百里封疆晚年双目失明，听觉却越发敏锐。百里封疆会锁定攻击持有^FFB000“护命金铃”^FFFFFF的玩家。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "投掷金铃" SkillType = "1" Description = "持有金铃的玩家将获得投掷技能，对队友使用此技能可将护命金铃传递给目标。" HintIcon01 = "" HintString01 = "" Diff="1"/>
			<MONSTERSKILLINFO	Name = "灵魂虚弱" SkillType = "1" Description = "投掷金铃将撕扯投掷者的灵魂，令其^FFB00060秒^FFFFFF内极度虚弱，^FF0000无法承受百里封疆的任何攻击^FFFFFF！" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "破碎空间" Description = "仅用一柄断枪便能撕破空间，鼎盛时的百里封疆究竟有何种战力？" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\百里封疆_破碎空间.ecm" >
			<MONSTERSKILLINFO	Name = "崩解" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "破碎空间逐渐崩塌，生成5秒后起，每秒对其中玩家造成^FFB00025%^FFFFFF最大生命值伤害！破碎空间会持续存在到战斗结束！" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "哀啸灵魂" Description = "悲痛、困苦、思念、愤恨凝结成的恶魂。“何等恶人竟要针对我百里一族，串通羽人加害于我，还将我挚爱孙儿卷入危机！统统纳命来！”" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\百里封疆_灵魂.ecm" >
			<MONSTERSKILLINFO	Name = "哀痛" SkillType = "1" Description = "哀啸灵魂出现时，会对所有玩家造成^FFB00050%^FFFFFF最大生命值伤害。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "灵魂破碎" SkillType = "1" dlgAction01 = "Img_Gfx03" Description = "哀啸灵魂随机选定一位未持有金铃的玩家，对其灵魂刻下烙印。当玩家灵魂破碎状态消失时，会于其脚下生成一片破碎空间。" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "该副本无此难度" SIZE="1" ID = "34" Diff="6">
		<MONSTERTAB Name = "无" Description = "无" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\空.ecm" TabDiff="1">
			<MONSTERSKILLINFO	Name = "无" SkillType = "0" Description = "123" Diff="7"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>	
</INSTANCEMANUALINFO>