<INSTANCEMANUALINFO Name="呓陵魂境" ID="128" DefaultDiff="1" IconName01 = "呓陵魂境8.tga" IconName02 = "呓陵魂境9.tga" IconName03 = "呓陵魂境1.tga" IconName04 = "呓陵魂境2.tga" IconName05 = "呓陵魂境3.tga" IconName06 = "呓陵魂境4.tga" IconName07 = "呓陵魂境5.tga" IconName08 = "呓陵魂境6.tga" IconName09 = "呓陵魂境7.tga" >
	<MONSTERMANUALINFO Name = "呓陵迷阵" SIZE="8" ID = "57" Diff="1">
		<MONSTERTAB Name = "璀璨光径" Description = "谜样的断桥房间，中央悬布着不可见的道路。贸然前行往往只能付出生命的代价，或许有什么方法可以让道路显现出来。" ModelPath = "Models\场景动画模型\2020\黑翅灵光虫\黑翅灵光虫_手册用.ecm" >
			<MONSTERSKILLINFO	Name = "星辉虫" SkillType = "1" Description = "洞穴中不断飞舞的昆虫，死亡时腹囊会爆裂，鳞粉随即喷溅而出。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
			<MONSTERSKILLINFO	Name = "无观之径" SkillType = "1" Description = "不管你走不走，路就在那里。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "飞跃岩壑" Description = "充斥着残缺岩壑的房间，岩壑上漂浮着能量光球，仿佛在吸引着魂魄前往。" ModelPath = "Models\场景动画模型\2020\石柱\中型石柱30m.ecm" >
			<MONSTERSKILLINFO	Name = "岩山锤" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "具有神秘力量的小锤子，其中迸发的特殊能量能造成意想不到的效果。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "粉墨登场" Description = "舞台上交错的光影，预示着这是一场蛮力无法通过的考验。起舞弄影在看到台上有^FF000010^FFFFFF人的情况下，才会开始邀请人们起舞。" ModelPath = "Models\NPCs\npc\2020\引导NPC\引导npc正常形态.ecm" >		
			<MONSTERSKILLINFO	Name = "无尽业火" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "业火台上的光影会将没有起舞状态的玩家秒杀。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "起舞状态" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "受到起舞弄影的邀请，周身会围绕花瓣。此状态下，不会被无尽业火影响。" Diff="1"/>	
			<MONSTERSKILLINFO	Name = "演出成功" SkillType = "1" Description = "起舞弄影会燃起烟花，并扣除自身部分血量。" Diff="1"/>			
			<MONSTERSKILLINFO	Name = "演出失败" SkillType = "1" Description = "起舞弄影对所有玩家造成大量伤害和瘫痪。" Diff="1"/>	
			</MONSTERTAB>
		<MONSTERTAB Name = "三才法阵" Description = "经过千年时光依旧运转正常。当被触发后将开启机关运转，检测平台上所有魂魄的重量。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\2020随机本_平台.ecm">
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "检测失败时将会把多余的能量传输进休眠的机关石俑。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "四方异阵" Description = "呓陵魂境的深渊中深埋着无数亡魂，其中也包括当初修造陵墓的士兵。据陵墓中发现的残破卷轴记载，修造过程中由于过度的劳累和频发的意外，相当一部分士兵永远在陵墓之下成为了“陪葬品”。而百里止水设置添魂灯，声称为阵亡将士的亡魂指路，实则让他们在没有出口的迷宫中永世徘徊，直到有人再次误触添魂灯的机关，这些将士便能复生回魂，再为百里止水效力。" ModelPath = "models\家园物品\灯\灯吊白罩_无光效.ecm" >
			<MONSTERSKILLINFO	Name = "添魂灯" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "以正确的顺序点亮，即可开启前方通路。若开启顺序错误，则会成为亡者回魂的指路明灯。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "战死行尸" SkillType = "1" Description = "因误触添魂灯机关而起尸的流沙国将士，为百里止水肃清他的敌人。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "五灵奇阵" Description = "不断变化的奇异符纹，中间法阵内漂浮着与之相对应的符石。空用蛮力只能在这里永劫轮回，只有通力合作站在奇阵之中才能破解谜题。" ModelPath = "Models\场景动画模型\2020\符纹\符纹怪物.ecm" >
			<MONSTERSKILLINFO	Name = "符纹" SkillType = "1" HintIcon01 = "重要提示.tga" Description = "随着五灵奇阵激活，而不断变化的符纹，靠近它可以停止其变化。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "符石" SkillType = "1" HintIcon01 = "重要提示.tga" Description = "五灵奇阵中心不断变化的符纹，凝聚^FF00005^FFFFFF人之力可以停止其变化。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "五灵顽石" SkillType = "1" HintIcon01 = "重要提示.tga" Description = "随着玩家踏入奇阵应运而生的顽石。会拉拢或击飞玩家，需尽快将其击杀。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "九曜星阵" Description = "九曜星阵当空，计都、罗睺两颗灾星被封印其中。星阵依乾坤八卦之位排布于穹幕，每当星位受到攻击，其自身与相邻星位的相性都将逆转。而当所有星位皆处于相同相性之时，灾厄便会再度降临。" ModelPath = "Models\NPCs\怪物\2015\2015副本幻海奇谭\黑块白块_手册用.ecm" >
			<MONSTERSKILLINFO	Name = "相性" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "每个星位都有黑白相性之分，受到攻击会使其自身与相邻星位的相性逆转。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "灾厄" SkillType = "1" Description = "计都、罗睺均会化作实体攻击玩家，将其击破可开启与之颜色对应的门扉。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "迷失之境" Description = "传说中的迷失之境，由四圣兽镇守四方。只有^FF000010^FFFFFF人站在同一圣兽的图腾之上，才能开启对应的出口。" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\2020随机本_迷宫_检测东.ecm" >
			<MONSTERSKILLINFO	Name = "传送法阵" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "迷境门口的传送阵，会在得到圣兽认可后激活，可以帮助玩家在已开启出口间传送。" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "无欲·可名" SIZE="5" ID = "58" Diff="1">	
		<MONSTERTAB Name = " 无欲·可名 " Description = "《道德经》有云：“名可名，非常名。”意思是如果可以用文辞去命名，那便是平常的“名”。百里止水的无欲人格脱离出来后，给自己命名为——可名，意在形容自己无欲无求，与世间万物一般，不足道也。" ModelPath = "Models\NPCs\怪物\boss\BOSS剑圣\BOSS剑圣轻剑改妖魔录.ecm" >		
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "无欲可名，剑术通神。承影剑繁复多变，玄铁剑大巧不工。与同伴耐心配合，悟出剑心，方可与之一战。"/>
			<MONSTERSKILLINFO	Name = "承影剑法" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "剑意迸发" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "剑圣-剑意击退吟唱" AnimAction02 = "剑圣-进战击退施放起" Diff="1" Description = "可名将承影剑插入地面，掌心震地将所有玩家击退并贯入剑意。不同剑意相碰会消除并形成剑心，相同剑意相碰会失去性命。"/>
			<MONSTERSKILLINFO	Name = "剑啸" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "剑圣-无敌吟唱" AnimAction02 = "剑圣-无敌施放起" Diff="1" Description = "可名持续长啸，直抒胸中磅礴的剑意，引发空气中的气浪波动。没有剑心的玩家会被剑意绞杀。"/>
			<MONSTERSKILLINFO	Name = "御风横扫" SkillType = "1" AnimAction01 = "剑圣-正面横扫吟唱" AnimAction02 = "剑圣-正面横扫施放起" Diff="1" HintIcon01 = "坦克预警.tga" HintString01 = "该技能需要坦克注意，或是仅坦克可承受" Description = "可名蓄力积攒风中的剑意，随后横扫前方区域，只有^FF0000妖兽^FFFFFF可以抵挡。"/>
			<MONSTERSKILLINFO	Name = "召唤承影剑" SkillType = "1" dlgAction01 = "Img_Gfx03" AnimAction01 = "剑圣-召唤轻剑吟唱" AnimAction02 = "剑圣-召唤轻剑施放起" Diff="1" Description = "可名随机标记^FF00003^FFFFFF名玩家，随后持续在他们身边召唤^FFB000承影剑^FFFFFF3次。"/>
			<MONSTERSKILLINFO	Name = "追魂夺魄" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" SkillType = "1" dlgAction01 = "Img_Gfx05" HintIcon01 = "输出预警.tga" HintString01 = "需要远程职业特别注意" AnimAction01 = "剑圣-召唤追魂剑吟唱" Diff="1" Description = "可名从周身发射出一串^FFB000追魂剑^FFFFFF影，并在具备远程输出能力的玩家附近实体化。"/>
			<MONSTERSKILLINFO	Name = "剑阵莲心" SkillType = "1" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" AnimAction01 = "剑圣-千均打击吟唱" AnimAction02 = "剑圣-千均打击施放落" Diff="1" Description = "可名对一名玩家施加剑阵莲心，稍后将手中承影剑掷向该玩家造成可被分摊伤害，并将剑阵中的^FFB000承影剑^FFFFFF收回。"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "无欲·可名" Description = "《道德经》有云：“名可名，非常名。”意思是如果可以用文辞去命名，那便是平常的“名”。百里止水的无欲人格脱离出来后，给自己命名为——可名，意在形容自己无欲无求，与世间万物一般，不足道也。" ModelPath = "Models\NPCs\怪物\boss\BOSS剑圣\BOSS剑圣重剑改.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "无欲可名，剑术通神。承影剑繁复多变，玄铁剑大巧不工。与同伴耐心配合，悟出剑心，方可与之一战。"/>
			<MONSTERSKILLINFO	Name = "玄铁剑法" SkillType = "0" Description = "123"/>		
			<MONSTERSKILLINFO	Name = "剑意收散" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "剑圣-剑意拉人吟唱" AnimAction02 = "剑圣-剑意拉人施放起" Diff="1" Description = "可名将玄铁剑插入地面，掌心震地将所有玩家拉至身边并贯入剑意。不同剑意相碰会消除并形成剑心，相同剑意相碰会失去性命。"/>
			<MONSTERSKILLINFO	Name = "剑啸" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "剑圣-无敌吟唱" AnimAction02 = "剑圣-无敌施放起" Diff="1" Description = "可名持续长啸，直抒胸中磅礴的剑意，引发空气中的气浪波动。没有剑心的玩家会被剑意绞杀。"/>
			<MONSTERSKILLINFO	Name = "御风背扫" SkillType = "1" AnimAction01 = "剑圣-背面横扫吟唱" Diff="1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" Description = "可名蓄力积攒风中的剑意，随后横扫身后区域，无人可挡。"/>
			<MONSTERSKILLINFO	Name = "劈空一击" AnimAction01 = "剑圣-重剑千均打击吟唱" AnimAction02 = "剑圣-重剑千均打击施放起" Diff="1" Description = "可名随机选择一名玩家，向前抛出玄铁剑，随后双手紧握剑柄，纵身飞跃并对其进行打击造成巨额伤害。该伤害可被周围玩家分摊。"/>
			<MONSTERSKILLINFO	Name = "召唤玄铁剑" SkillType = "1" dlgAction01 = "Img_Gfx04" AnimAction01 = "剑圣-召唤重剑吟唱" AnimAction02 = "剑圣-召唤重剑施放起" Diff="1" Description = "可名随机选择^FF00005^FFFFFF名玩家，召唤大巧不工的^FFB000玄铁剑^FFFFFF，持续4次。"/>
			<MONSTERSKILLINFO	Name = "剑阵无心" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "剑圣-御风剑诀2吟唱" AnimAction02 = "剑圣-御风剑诀2施放起" Diff="1" Description = "可名将剑阵无心施加在一名玩家身上，稍后剑阵会绞杀除目标以外的玩家，并将剑阵中的^FFB000玄铁剑^FFFFFF收回。"/>
		</MONSTERTAB>	
		<MONSTERTAB Name = "承影剑" Description = "剑圣可名的武器，轻便迅速，削铁如泥。" ModelPath = "Models\NPCs\怪物\boss\BOSS剑圣\轻剑改.ecm" >		
			<MONSTERSKILLINFO	Name = "承影剑阵" SkillType = "1" Diff="1" Description = "周围6米剑阵内，每秒造成巨额伤害和封印。"/>
		</MONSTERTAB>		
		<MONSTERTAB Name = "玄铁剑" Description = "剑圣可名的武器，大巧不工，威力巨大。" ModelPath = "Models\NPCs\怪物\boss\BOSS剑圣\重剑改.ecm" >		
			<MONSTERSKILLINFO	Name = "玄铁剑阵" SkillType = "1" Diff="1" Description = "周围6米剑阵内，每秒造成巨额伤害和封印。"/>
			<MONSTERSKILLINFO	Name = "剑鸣" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" AnimAction01 = "剑圣-剑鸣吟唱" AnimAction02 = "剑圣-剑鸣施放起" Diff="1" Description = "玄铁剑产生强烈共振，朝向可名所在位置发出剑鸣，造成高额伤害。"/>
		</MONSTERTAB>		
		<MONSTERTAB Name = "追魂剑" Description = "可名剑术超绝，已可将剑意凝结成实体，此剑本性为追魂夺魄。" ModelPath = "Models\NPCs\怪物\boss\BOSS剑圣\追魂剑改.ecm" >		
			<MONSTERSKILLINFO	Name = "追魂" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" SkillType = "1" Diff="1" Description = "追魂剑实体化后会随机对一名玩家追魂夺魄。追魂过程中，触碰到追魂剑的玩家将会被秒杀。"/>
		</MONSTERTAB>			
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "无惧·休屠" SIZE="7" ID = "50" Diff="1">
		<MONSTERTAB Name = "无惧·休屠" Description = "休屠即为浮屠，也有佛陀之意。无惧人格刚刚出现，便屠尽敌军，毫无怜悯可言，事后竟将自己称为休屠，不愧无惧之名。或者说，在无惧的印象中，佛陀的定义便是：我不入地狱，他人便入地狱罢。" ModelPath = "models\npcs\怪物\boss\BOSS将军\BOSS将军_改_手册用.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "无惧休屠，不休屠戮。争勇、好战、喜好决斗。与其决斗者需灵活闪躲以求得生机。快速击破护阵战旗即可破阵。"/>
			<MONSTERSKILLINFO	Name = "无惧者" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "霸气" SkillType = "1" AnimAction01 = "将军-自身圆小技能吟唱" AnimAction02 = "将军-自身圆小技能施放落" Diff="1" Description = "休屠高高跃起重击而下，对周身玩家造成中幅伤害，并概率造成短时间瘫痪效果。"/>
			<MONSTERSKILLINFO	Name = "束魂刀法" SkillType = "1" AnimAction01 = "将军-远程小技能吟唱" AnimAction02 = "将军-远程小技能施放落" Diff="1" Description = "休屠随机对^FF00005^FFFFFF名玩家掷出长刀，造成中幅伤害，并概率造成短时间瘫痪效果。"/>
			<MONSTERSKILLINFO	Name = "藏锋刀法" SkillType = "1" AnimAction01 = "将军-单体小技能吟唱" AnimAction02 = "将军-单体小技能施放落" Diff="1" Description = "休屠背身一刺，难以招架。对当前仇恨玩家造成高额伤害。"/>
			<MONSTERSKILLINFO	Name = "冤魂天降" SkillType = "1" AnimAction01 = "将军-新雨点施放落_手册用" dlgAction01 = "Img_Gfx06" Description = "休屠抬手一挥，施放出万千亡魂恶灵。恶魂凝结成怨气，击向所有玩家位置。被击中的玩家将受到^FF000060%^FFFFFF最大生命值伤害。"/>
			<MONSTERSKILLINFO	Name = "军鬼招来" SkillType = "1" dlgAction01 = "Img_Gfx02" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" HintIcon02 = "输出预警.tga" HintString02 = "需要输出职业特别注意" HintIcon03 = "坦克预警.tga" HintString03 = "该技能需要坦克注意，或是仅坦克可承受" Diff="1" Description = "被休屠击杀的敌人都将化为不死军鬼，永世为休屠征战。休屠会召唤两次^FFB000复生军鬼^FFFFFF，军鬼的威胁十分强大。"/>
			<MONSTERSKILLINFO	Name = "刀意" SkillType = "1" dlgAction01 = "Img_Gfx04" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" HintIcon02 = "输出预警.tga" HintString02 = "需要输出职业特别注意" Diff="1" Description = "休屠的刀法已练至出神入化之境，可将刀意凝结成实体，召唤于距其距离最远的玩家位置。^FFB000刀意^FFFFFF最多会存在4枚。"/>
			<MONSTERSKILLINFO	Name = "决斗！" SkillType = "2" Description = "123"/>
			<MONSTERSKILLINFO	Name = "决斗战阵" SkillType = "1"  dlgAction01 = "Img_Gfx05" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" HintIcon02 = "秒杀预警.tga" HintString02 = "灭团技" Description = "每当休屠血量下降到一定程度，即会点名一玩家进行决斗。若玩家死于阵中，或逃离战阵，休屠即宣告胜利。^FF0000休屠两次胜利后^FFFFFF，^FF0000将秒杀全场玩家^FFFFFF。"/>
			<MONSTERSKILLINFO	Name = "左身屠佛" SkillType = "1" AnimAction01 = "将军-左手扇形吟唱" AnimAction02 = "将军-左手扇形施放起" AnimAction03 = "将军-左手扇形施放落" Diff="1" Description = "^FFB000决斗技！^FFFFFF休屠挥斩左半身^FFB000300°^FFFFFF区域，造成大量伤害。休屠决斗胜利一次后，此技能将强化至^FF0000致命伤害^FFFFFF！"/>
			<MONSTERSKILLINFO	Name = "右身斩魔" SkillType = "1" AnimAction01 = "将军-右手扇形吟唱" AnimAction02 = "将军-右手扇形施放起" AnimAction03 = "将军-右手扇形施放落" Diff="1" Description = "^FFB000决斗技！^FFFFFF休屠挥斩右半身^FFB000300°^FFFFFF区域，造成大量伤害。休屠决斗胜利一次后，此技能将强化至^FF0000致命伤害^FFFFFF！"/>
			<MONSTERSKILLINFO	Name = "正斩诛仙" SkillType = "1" AnimAction01 = "将军-正面扇形吟唱" AnimAction02 = "将军-正面扇形施放起" AnimAction03 = "将军-正面扇形施放落" Diff="1" Description = "^FFB000决斗技！^FFFFFF休屠挥斩正前方^FFB000300°^FFFFFF区域，造成大量伤害。休屠决斗胜利一次后，此技能将强化至^FF0000致命伤害^FFFFFF！"/>
			<MONSTERSKILLINFO	Name = "轮斩吞天" SkillType = "1" AnimAction01 = "将军-决斗自身圆吟唱" AnimAction02 = "将军-决斗自身圆施放落" Diff="1" Description = "^FFB000决斗技！^FFFFFF休屠挥斩自身周身区域，造成大量伤害。休屠决斗胜利一次后，此技能将强化至^FF0000致命伤害^FFFFFF！"/>
			<MONSTERSKILLINFO	Name = "十里屠灭" SkillType = "1" AnimAction01 = "将军-决斗-长直线吟唱" AnimAction02 = "将军-决斗-长直线施放落" Diff="1" Description = "^FFB000特殊决斗技！^FFFFFF休屠凝聚刀气攻击直线区域，造成^FF0000致命伤害^FFFFFF！^FFB000持枪形态^FFFFFF不会释放此技能。"/>
			<MONSTERSKILLINFO	Name = "持枪形态" SkillType = "2" Description = "123"/>
			<MONSTERSKILLINFO	Name = "" SkillType = "1" AnimAction01 = "将军-变身吟唱" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1" Description = "休屠被彻底激怒，吸收亡者灵魂，拔出恶魂枪并进入^FFB000持枪形态^FFFFFF。此形态下，休屠只会使用^FFB000决斗技^FFFFFF及召唤^FFB000血渊^FFFFFF，但决斗技的伤害与范围大增！"/>
			<MONSTERSKILLINFO	Name = "血渊" SkillType = "1" dlgAction01 = "Img_Gfx07" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1" Description = "休屠对随机玩家脚下召唤血渊。哀嚎的亡魂凝聚成血渊，吞噬其中一切生灵。"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "复生军鬼" Description = "死于休屠刀下者，皆会被其掌控。休屠之意志蚕食亡者肉体，束缚亡者灵魂，以血肉为坯，冤魂为线，“缝制”成一具具不应存在于世间的造物。这只军队不曾死亡，故不曾落败。" ModelPath = "models\npcs\怪物\2020\僵尸士兵\僵尸士兵_改.ecm" >
			<MONSTERSKILLINFO	Name = "不灭" SkillType = "1" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "复生军鬼无法被彻底击杀。其死亡后会暂时化为^FFB000军鬼血魄^FFFFFF，等待再次复生。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "仇恨碾压" SkillType = "1" HintIcon01 = "坦克预警.tga" HintString01 = "该技能需要坦克注意，或是仅坦克可承受" Description = "因仇恨产生势大力沉的攻击。复生军鬼的攻击只有^FF0000妖兽^FFFFFF能抵挡，其蕴含的恨意可重置妖兽职业部分技能冷却时间。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "恨意叠加" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "复生军鬼出生后，攻击力会逐步叠加。只有将其击杀转为^FFB000军鬼血魄^FFFFFF，才能清空此加成。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "军鬼血魄" Description = "血肉破败，怨念尚存。暂时的死亡只为等待再次的复生。" ModelPath = "models\npcs\怪物\2015\2015副本幻海奇谭\军鬼血魄.ecm" >
			<MONSTERSKILLINFO	Name = "复生" SkillType = "1" dlgAction01 = "Img_Gfx02" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "军鬼血魄生成后，会在30秒后再次复活成为^FFB000复生军鬼^FFFFFF。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "怨恨领域" SkillType = "1" Description = "军鬼血魄周围区域会对玩家造成每秒^FF000010%^FFFFFF最大生命值伤害。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "刀意" Description = "休屠刀法超绝，已可将刀意凝结成实体。刀意识主、知战，无需休屠额外耗费心神便可自行助战。" ModelPath = "models\weapons\人物\刀剑\单手单刀\割鹿刀\刀意.ecm" >
			<MONSTERSKILLINFO	Name = "刀意冲击" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "刀意生成数秒后，会由休屠自身向刀意方向射出一道冲击射线，隔断整个场地。处于射线中的玩家将每秒受到^FF000050%^FFFFFF最大生命值伤害。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "护阵战旗" Description = "旗面由鲜血浸染，悬挂着战死亡者尸骨与魔物头骨的战旗。旗帜在风中飘动，似乎在给亡魂引路，又像是要将生者之魂撕扯进冥渊。" ModelPath = "Models\场景动画模型\2020\BOSS台将军陵帅字\BOSS台将军陵帅字.ecm" >
			<MONSTERSKILLINFO	Name = "护阵" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "只要有一面战旗尚存，战阵就不会被打破。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "怨池" Description = "若怨恨化作实体，会是何般模样？" ModelPath = "Models\NPCs\怪物\2015\2015副本幻海奇谭\boss将军雨点.ecm" >
			<MONSTERSKILLINFO	Name = "怨念冲击" SkillType = "1" Description = "怨池出现3秒后将产生冲击爆炸，对击中目标造成^FF000060%^FFFFFF最大生命值伤害。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "血渊" Description = "血渊中不断传出哀嚎咆哮之音，似要吞噬一切生者。" ModelPath = "Models\NPCs\怪物\2020\黑色泥潭\黑色泥潭_改红.ecm" >
			<MONSTERSKILLINFO	Name = "怨念迸发" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" Description = "血渊成型3秒后将进入极度不稳定的状态，任何玩家接触血渊都将使其爆炸，对击中玩家造成^FF0000致命伤害^FFFFFF。" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "无喜·孤勇" SIZE="5" ID = "51" Diff="1">
		<MONSTERTAB Name = "无喜·孤勇" Description = "孤勇一生，血战八方，孤勇便是为了战斗而生，战斗便是孤勇一生的信仰。孤勇并不喜欢别人称呼他为“无喜”，在他看来，百里止水并没有经历过战争的洗礼，从他的人格中诞生便是一种耻辱。" ModelPath = "Models\NPCs\怪物\boss\怪物BOSS雷狼\怪物BOSS雷狼.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "夜郎天险，孤高而立，非勇武之人皆于此殒命...。孤勇的招式会将玩家击退，步伐稍有不慎就会跌入深渊！"/>
			<MONSTERSKILLINFO	Name = "奋战形态" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "霹雳咆哮" SkillType = "1" AnimAction01 = "雷狼-战吼施放起" AnimAction02 = "雷狼-战吼施放落" Diff="1" Description = "^FFFFFF孤勇点名第一仇恨以外的随机一名玩家，对其正前方^FFB00090°^FFFFFF区域，造成伤害并将其击退。"/>
			<MONSTERSKILLINFO	Name = "雳盾猛冲" SkillType = "1" AnimAction01 = "雷狼-怪物多段突进吟唱" AnimAction02 = "雷狼-怪物多段突进施放落_2" Diff="1" Description = "孤勇冲撞向目标，同时对路径上的玩家造成伤害并击退。"/>
			<MONSTERSKILLINFO	Name = "雷闪连刺" SkillType = "1" AnimAction01 = "雷狼-连击整合"  Diff="1" Description = "孤勇对目标及其周围的玩家进行三段凌厉的突刺，前两段伤害附带减速效果，第三段将会击飞目标及其周围的玩家。"/>
			<MONSTERSKILLINFO	Name = "等离子场" SkillType = "1" AnimAction01 = "等离子场循环" dlgAction01 = "Img_Gfx04" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "等离子场施放起" Diff="1" Description = "孤勇凝聚夜郎天险的电能，聚拢数个不断向自身靠拢的环状^FFB000等离子场^FFFFFF。在该技能释放的时候，玩家无法对其造成伤害。"/>
			<MONSTERSKILLINFO	Name = "电浆光球" SkillType = "1" AnimAction01 = "召唤电浆光球施放起" dlgAction01 = "Img_Gfx05" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "召唤电浆光球施放起" Diff="1" Description = "孤勇将电能凝聚成^FFB000电浆光球^FFFFFF，并引导其触地引爆。需要玩家们分散站位，以承受其的伤害。如果^FFB000电浆光球^FFFFFF落地将会对所有玩家造成^FF0000致命伤害^FFFFFF。"/>
			<MONSTERSKILLINFO	Name = "激昂" SkillType = "2" Description = "123"/>
			<MONSTERSKILLINFO	Name = "" SkillType = "1" dlgAction01 = "Img_Gfx02" AnimAction01 = "变身" Diff="1" Description = "当孤勇血量下降到一定程度时或通过等离子场与电浆光球聚能时，孤勇将进入激昂形态，招式更加凌厉！变身时，玩家无法对其造成伤害。"/>
		</MONSTERTAB>
		<MONSTERTAB Name = " 无喜·孤勇 "  Description = "孤勇一生，血战八方，孤勇便是为了战斗而生，战斗便是孤勇一生的信仰。孤勇并不喜欢别人称呼他为“无喜”，在他看来，百里止水并没有经历过战争的洗礼，从他的人格中诞生便是一种耻辱。" ModelPath = "Models\NPCs\怪物\boss\怪物BOSS雷狼\怪物BOSS雷狼变身.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "夜郎天险，孤高而立，非勇武之人皆于此殒命...孤勇的招式会将玩家击退，步伐稍有不慎就会跌入深渊！"/>
			<MONSTERSKILLINFO	Name = "激昂形态" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "霹雳咆哮-极" SkillType = "1" AnimAction01 = "雷狼-战吼2施放起" AnimAction02 = "雷狼-战吼2施放落" Diff="1" Description = "^FFFFFF孤勇点名第一仇恨以外的随机一名玩家，对其正前方^FFB000180°^FFFFFF区域，造成伤害并将其击退。"/>
			<MONSTERSKILLINFO	Name = "雳盾猛冲" SkillType = "1" AnimAction01 = "雷狼-怪物多段突进吟唱" AnimAction02 = "雷狼-怪物多段突进施放落_2" Diff="1" Description = "孤勇冲撞向目标，同时对路径上的玩家造成伤害并击退。"/>
			<MONSTERSKILLINFO	Name = "雳从天降" SkillType = "1" AnimAction01 = "雷狼-跳踩施放起"  AnimAction02 = "雷狼-跳踩施放落" Diff="1" Description = "孤勇腾空跃起，击晕选中的目标并对其造成大量伤害，并将击退目标周围的玩家。"/>
			<MONSTERSKILLINFO	Name = "等离子场" SkillType = "1" AnimAction01 = "等离子场循环" dlgAction01 = "Img_Gfx04" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "等离子场施放起" Diff="1" Description = "孤勇凝聚夜郎天险的电能，聚拢数个不断向自身靠拢的环状^FFB000等离子场^FFFFFF。在该技能释放的时候，玩家无法对其造成伤害。"/>
			<MONSTERSKILLINFO	Name = "电浆光球" SkillType = "1" AnimAction01 = "召唤电浆光球施放起" dlgAction01 = "Img_Gfx05" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "召唤电浆光球施放起" Diff="1" Description = "孤勇将电能凝聚成^FFB000电浆光球^FFFFFF，并引导其触地引爆。需要玩家们分散站位，以承受其的伤害。如果^FFB000电浆光球^FFFFFF落地将会对所有玩家造成^FF0000致命伤害^FFFFFF。"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "正负力场" Description = "无喜将夜郎天险无尽电磁之力放出，周期性的给予所有挑战者以电磁之力。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\2020随机本_正负极.ecm" >
			<MONSTERSKILLINFO	Name = "正负力场" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "同极相生，互相激励爆发更强战力。异极相斥，互相伤害并减速。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "等离子场" Description = "孤勇凝聚夜郎天险潜藏的电能，聚拢数环不断向自身靠拢的环状等离子网。" ModelPath = "Models\NPCs\怪物\boss\怪物BOSS雷狼\等离子场.ecm" >
			<MONSTERSKILLINFO	Name = "等离子场" SkillType = "1"HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" Description = "等离子场会不断从场地外围向孤勇缩进，所有接触到的人都将受到^FF0000致命伤害^FFFFFF。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "电浆光球" Description = "万壑惊雷，流星掣电！" ModelPath = "Models\NPCs\怪物\boss\怪物BOSS雷狼\电浆光球.ecm" >
			<MONSTERSKILLINFO	Name = "电浆光球" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" Description = "无喜·孤勇凝聚的霹雳精粹，需要玩家们防止其触地并承受其伤害。若其落地引爆将会对所有玩家造成^FF0000致命伤害^FFFFFF。" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "无哀·末怜" SIZE="9" ID = "52" Diff="1">
		<MONSTERTAB Name = "无哀·末怜" Description = "奈何岌岌莫忧，忘川澹澹末怜。末怜的意思是终了之爱，三途河畔的曼珠沙华为她的舞蹈增色，忘川河水浪声涛涛仿佛舞蹈的靡靡之音，她在百里瑶前往黄河彼岸之时诞生：“孟婆汤确实苦涩，但忘了也好。”" ModelPath = "Models\npcs\怪物\boss\Boss舞女\BOSS舞女.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "无哀末怜，一舞花间醉，在悲伤中翩翩起舞，末怜对身边的观舞者有着极高的怨气。时刻保护观舞者，如果观舞者死亡，末怜将^FF0000生灵不息^FFFFFF。"/>
			<MONSTERSKILLINFO	Name = "末怜" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "三途引" SkillType = "1"  SkillType = "1" dlgAction01 = "Img_Gfx04" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" AnimAction01 = "舞女_拉人质并杀死人质施放起" AnimAction02 = "舞女_拉人质并杀死人质吟唱" Diff="1"Description = "末怜锁定一名观舞者一段时间后，末怜将其拉至身边并杀死观舞者，^FF0000打断^FFFFFF末怜的施法，可阻止其继续释放。"/>
			<MONSTERSKILLINFO	Name = "忘川辞"  SkillType = "1" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" AnimAction01 = "技能攻击3吟唱" AnimAction02 = "普攻2落" Diff="1" Description = "末怜驱使怒怨鼓召唤出一只^FFB000怒怨冥爪^FFFFFF走向观舞者，玩家需要集合一定人数来阻止其前行。"/>
			<MONSTERSKILLINFO	Name = "生灵不息"  SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "重生技能"AnimAction01 = "出生" AnimAction02 = "出生" Diff="1" Description = "末怜杀死观舞者并吞噬其灵魂后，末怜会瞬间重置自己的灵魂。"/>
			<MONSTERSKILLINFO	Name = "曼珠沙华" SkillType = "1" HintIcon01 = "重要提示.tga"  dlgAction01 = "Img_Gfx05" HintString01 = "这是一个关键技能" AnimAction01 = "技能攻击3施放起" AnimAction02 = "技能攻击3施放落" Diff="1" Description = "末怜悄悄给玩家种下不同层数的^FF0000曼珠沙华^FFFFFF之毒，需要及时前往对应数字的光柱处^FFB000消除毒层^FFFFFF。"/>
			<MONSTERSKILLINFO	Name = "曼珠毒殇" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" AnimAction01 = "舞女_群秒有彼岸花施放起" AnimAction02 = "舞女_群秒有彼岸花施放落" Diff="1" Description = "末怜引导体内还存有^FF0000曼珠沙华^FFFFFF毒层的玩家体内的毒素爆发，死状凄惨。"/>
			<MONSTERSKILLINFO	Name = "花间醉" SkillType = "1" AnimAction01 = "技能攻击1吟唱" AnimAction02 = "技能攻击1施放落" Diff="1" Description = "末怜挥舞衣袖，红丝带散开全场并对所有玩家造成群体打击。"/>
			<MONSTERSKILLINFO	Name = "午夜彼岸" SkillType = "1" dlgAction01 = "Img_Gfx06" dlgAction02 = "Img_Gfx07" AnimAction01 = "技能攻击1施放起" AnimAction02 = "技能攻击1吟唱"Diff="1" Description = "末怜对随机一名玩家身上释放一朵^FFB000午夜彼岸花^FFFFFF，导致其一直流血不止，需前往^FFB000幽蓝彼岸花^FFFFFF处解毒。"/>
			<MONSTERSKILLINFO	Name = "血色彼岸" SkillType = "1" dlgAction01 = "Img_Gfx08" dlgAction02 = "Img_Gfx09" AnimAction01 = "技能攻击3施放起" AnimAction02 = "技能攻击3施放落" Diff="1" Description = "末怜在全场释放^FFB000血色彼岸花^FFFFFF后，导致所有玩家丧失攻击能力，需要前往^FFB000白色彼岸花^FFFFFF处解毒并恢复其攻击能力。"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "怒怨鼓" Description = "一面邪恶的魔鼓，汇集了百里止水及其姐姐百里瑶的怨气，它的意志已与末怜相融合。" ModelPath = "Models\npcs\怪物\boss\Boss舞女\BOSS鼓.ecm" >
			<MONSTERSKILLINFO	Name = "召唤怒怨冥爪" SkillType = "1" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "怒怨冥爪出现后会爬向一名观舞者，需要玩家集合相应人数阻止其前行，如未能阻止，末怜将^FF0000生灵不息^FFFFFF。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "怒怨冥爪" Description = "从怒怨鼓中爬出，由鼓中的怒怨之气形成的魔爪，爬向观舞者。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\舞女魔手横.ecm" >
			<MONSTERSKILLINFO	Name = "怒怨冥爪" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "怒怨冥爪出现后会爬向一名观舞者，需要玩家集合相应人数阻止其前行，如未能阻止，末怜将^FF0000生灵不息^FFFFFF。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "死亡利爪"Description = "末怜的意志指使怒怨鼓召唤在观舞者头上的魔爪。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\舞女魔手.ecm" >
			<MONSTERSKILLINFO	Name = "缓杀" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "死亡利爪出现后，玩家需要及时将其斩杀，否则它会将观舞者杀死导致末怜^FF0000生灵不息^FFFFFF。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "削减毒层" Description = "具有减少曼珠沙华毒层的作用。" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\舞女消层妖魔录专用.ecm" >
			<MONSTERSKILLINFO	Name = "削减毒层" SkillType = "1" Description = "玩家站在对应数字的的光柱内，可削减对应层数的^FF0000曼珠沙华^FFFFFF毒层。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "午夜彼岸花" Description = "午夜彼岸，以人身为土。" ModelPath = "Models\npcs\怪物\2020\舞女荷花\黑荷花.ecm" >
			<MONSTERSKILLINFO	Name = "午夜彼岸花毒" SkillType = "1" Description = "此花出生后对场上其中一名玩家释放毒素，致使其受到流血伤害，需及时前往^FFB000幽蓝彼岸花^FFFFFF处解毒。" dlgAction01 = "Img_Gfx07" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "幽蓝彼岸花" Description = "幽蓝彼岸花犹如昙花一现，出生三十秒后就会凋谢。" ModelPath = "Models\npcs\怪物\2020\舞女荷花\蓝荷花.ecm" >
			<MONSTERSKILLINFO	Name = "蓝光消弭" SkillType = "1" Description = "身中^FFB000午夜彼岸花^FFFFFF毒的玩家需要来到幽蓝彼岸花处解除身上的流血之毒，幽蓝彼岸花现身30秒后自行消失。" dlgAction01 = "Img_Gfx06" Diff="1"/>
	    	</MONSTERTAB>
		<MONSTERTAB Name = "血染彼岸花" Description = "血色彼岸，万物凋零。" ModelPath = "Models\npcs\怪物\2020\舞女荷花\荷花红10大.ecm" >
			<MONSTERSKILLINFO	Name = "午夜彼岸" SkillType = "1" Description = "血色彼岸花出现后，全场玩家受到毒素的影响，所有人会丧失攻击能力，需要前往^FFB000白绫彼岸花^FFFFFF处解毒。" dlgAction01 = "Img_Gfx09" Diff="1"/>
				</MONSTERTAB>
		<MONSTERTAB Name = "白绫彼岸花" Description = "白绫乍现，万物复苏。" ModelPath = "Models\npcs\怪物\2020\舞女荷花\白荷花.ecm" >
			<MONSTERSKILLINFO	Name = "白绫染血" SkillType = "1" Description = "身中^FFB000血染彼岸花^FFFFFF毒的玩家可前往白绫彼岸花处解毒，解毒后可恢复自身的攻击力，白绫彼岸花现身30秒后自行消失。" dlgAction01 = "Img_Gfx08" Diff="1"/>
	</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "三魂·神和" SIZE="9" ID = "53" Diff="1">
		<MONSTERTAB Name = "三魂·神合" Description = "神合并不在百里止水三魂七魄之中，他本是三魂七魄花顶部的三朵主花。百里止水当时带着三魂七魄花进入陵墓身解，三魂还没来得及分离，便被三朵主花拘禁，由此诞生了神合。但实际上百里止水其他七魄并不认同神合的身份。" ModelPath = "models\npcs\怪物\boss\刀客\刀客.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "神合之力不断扩散腐化，时刻留意自己的腐化程度并分魂才可有与之一战之力。"/>
			<MONSTERSKILLINFO	Name = "神魂涣散" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "腐化" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" Description = "恶念的三魂不断地扩散腐化，每秒会扩散一次，造成持续伤害，伤害根据^FF0000腐化^FFFFFF程度递增。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "聚集腐化" dlgAction01 = "Img_Gfx08" SkillType = "1" Description = "三魂盯上某名玩家，在其脚下凝聚出带有禁锢效果的恶念^FFB000聚集腐化^FFFFFF，同时扩散^FF0000腐化^FFFFFF。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "分魂" dlgAction01 = "Img_Gfx02" dlgAction02 = "Img_Gfx03" dlgAction03 = "Img_Gfx04" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "三魂神合是百里止水三魂合一而成，如果超过四名玩家汇聚力量，可以净化其中一魂。如果力量不足或过于分散，将没有魂魄被净化。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "杀意挥击" SkillType = "1" AnimAction01 = "腐化-boss范围捶人吟唱" AnimAction02 = "腐化-boss范围捶人施放起" HintIcon01 = "坦克预警.tga" HintString01 = "该技能需要坦克注意，或是仅坦克可承受" Diff="1" Description = "三魂的杀意从挥砍中释放，有常人无法承担的强烈意念，碎石破金。只有^FF0000妖兽^FFFFFF可以抵挡。"/>
			<MONSTERSKILLINFO	Name = "杀意震慑" SkillType = "1" AnimAction01 = "腐化-boss击退吟唱" AnimAction02 = "腐化-boss击退施放起" Diff="1" Description = "三魂的杀意迸发，将周身的人击退。"/>
			<MONSTERSKILLINFO	Name = "三魂合一" SkillType = "2" Description = "123"/>
			<MONSTERSKILLINFO	Name = "" dlgAction01 = "Img_Gfx09" SkillType = "1" Description = "百里止水的三魂完全合一，逼出体内腐化，不再可以被分魂影响。" Diff="1"/>
			</MONSTERTAB>
		<MONSTERTAB Name = "后魂·华仪" Description = "华后万仪，风姿绰约。后魂是百里止水年少时封闭的产物——百里止水儿时并不能跟外面的孩子一起玩耍，故而产生了一些对于同性的好奇，或者说是好感。之后受到“三魂七魄花”影响，这种情愫被放大，于是后魂出现，名为华仪。" ModelPath = "models\npcs\怪物\boss\吹笛子的人\吹笛子的人.ecm" >
			<MONSTERSKILLINFO	Name = "腐化花瓣" dlgAction01 = "Img_Gfx05" SkillType = "1"  Description = "华仪召唤^FFB000腐化花瓣^FFFFFF，花瓣会追逐一名玩家，并在周围有人时爆炸，造成巨量伤害并扩散^FF0000腐化^FFFFFF。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "净化花瓣" dlgAction01 = "Img_Gfx06" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "华仪召唤^FFB000净化花瓣^FFFFFF，花瓣拥有净化的能力，会净化距离自己最近的玩家。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "净化光环" dlgAction01 = "Img_Gfx07" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "拥有净化之力的^FFB000净化光环^FFFFFF，会随着净化之力的消耗逐渐变小，最终消失。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "将魂·禄坤" Description = "禄者将相，奉者乾坤。将魂为百里止水三魂中最为接近他本身人格的一魂，百里止水本身也是武将出身，在很多时候将魂会偶尔出现，帮助百里止水做一些绝对正确但毫无感情的战略。" ModelPath = "models\npcs\怪物\boss\黑衣人首领\黑衣人首领.ecm" >
			<MONSTERSKILLINFO	Name = "腐化灭杀"  SkillType = "1" AnimAction01 = "技能吟唱" AnimAction02 = "技能施放起" Description = "禄坤发起腐化冲击，根据目标^FF0000腐化^FFFFFF程度造成不同伤害，灭杀被严重腐化的玩家。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "净化光环" dlgAction01 = "Img_Gfx07" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "拥有净化之力的^FFB000净化光环^FFFFFF，会随着净化之力的消耗逐渐变小，最终消失。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "帝魂·煌转" Description = "煌煌其帝，转而成殇。帝魂在百里止水人生最辉煌的时候出现。帝魂的出现代表着一个时代的开启，也标志着百里止水的人生正式开始转向灭亡。“煌”意为王者及其追随者，但目前看来，王者的追随者已经全部倒戈，不见去向。" ModelPath = "Models\NPCs\怪物\boss\费空行\费空行.ecm" >
			<MONSTERSKILLINFO	Name = "腐化震慑" SkillType = "1" AnimAction01 = "技能吟唱" AnimAction02 = "技能施放起" Description = "煌转发起腐化震慑。如果圈内有玩家，则只对圈内扩散^FF0000腐化^FFFFFF，程度根据圈内人数，人数越少程度越高。如果圈内没有玩家，则对全场扩散^FF0000腐化^FFFFFF。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "净化光环" dlgAction01 = "Img_Gfx07" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "拥有净化之力的^FFB000净化光环^FFFFFF，会随着净化之力的消耗逐渐变小，最终消失。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "腐化花瓣" Description = "凝聚腐化之力的花瓣。" ModelPath = "Models\NPCs\怪物\2020\荷花花瓣\荷花花瓣1.ecm" >
			<MONSTERSKILLINFO	Name = "腐化迸发" SkillType = "1" AnimAction01 = "腐化-自爆花瓣施放起" Description = "花瓣中的^FF0000腐化^FFFFFF迸发，对周围玩家造成高额伤害。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "净化花瓣" Description = "拥有净化之力的花瓣。" ModelPath = "Models\NPCs\怪物\2020\荷花花瓣\荷花花瓣.ecm" >
			<MONSTERSKILLINFO	Name = "净化" SkillType = "1" Description = "花瓣释放净化之力，清除最近玩家的^FF0000腐化^FFFFFF。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "净化光环" Description = "分魂为了帮助玩家施放的光环。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\2020随机本腐化净化圈yml.ecm" >
			<MONSTERSKILLINFO	Name = "净化光环" SkillType = "1" Description = "拥有净化之力的光环，清除范围内目标身上的^FF0000腐化^FFFFFF。会随着净化之力的消耗逐渐变小，最终消失。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "聚集腐化" Description = "聚集在地上的腐化。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\2020禁锢腐蚀yml.ecm" >
			<MONSTERSKILLINFO	Name = "聚集腐化" SkillType = "1" Description = "三魂盯上某名玩家，在其脚下凝聚出带有禁锢效果的恶念，同时扩散^FF0000腐化^FFFFFF。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "被逼出的腐化" Description = "三魂合一后从神合体内流淌而出的腐化。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\2020扩散腐蚀yml.ecm" >
			<MONSTERSKILLINFO	Name = "腐化" SkillType = "1" Description = "随着时间推移不断变大腐蚀周围，对它上面的所有玩家扩散^FF0000腐化^FFFFFF。" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "无恶·鸢稚" SIZE="11" ID = "54" Diff="1">
		<MONSTERTAB Name = "无恶·鸢稚" Description = "幼儿持纸鸢，鸢稚翔其上。百里止水的无恶人格，虽然早早便脱离了本体，但她还保留着年少时一些零碎的记忆，为了让这份记忆永远保存下去，也为了提醒自己是如何而来的，无恶将自己命名为——鸢稚。" ModelPath = "Models\NPCs\怪物\boss\怪物抱镜boss\怪物抱镜boss.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "鸢稚的记忆之光光芒四射，留意自身的伤害加深和鸢稚镜子反射的光。"/>
			<MONSTERSKILLINFO	Name = "静谧之光" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "反射" SkillType = "1" AnimAction01 = "技能吟唱" AnimAction02 = "技能施放起" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "鸢稚通过镜子，反射一部分自己受到的伤害。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "聚焦" dlgAction01 = "Img_Gfx04" dlgAction02 = "Img_Gfx03" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" Description = "鸢稚通过^FFB000魔镜碎片^FFFFFF将光聚焦于玩家，使其受到不同程度的伤害加深，^FF000010^FFFFFF层时会变得脆弱无比，触之即亡。可前往^FFB000神镜^FFFFFF进行解除。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "觉醒" SkillType = "2" Description = "123"/>			
			<MONSTERSKILLINFO	Name = "" dlgAction01 = "Img_Gfx02" SkillType = "1"  Description = "鸢稚进入危机时，状态觉醒，站起身来。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = " 无恶·鸢稚 " Description = "幼儿持纸鸢，鸢稚翔其上。百里止水的无恶人格，虽然早早便脱离了本体，但她还保留着年少时一些零碎的记忆，为了让这份记忆永远保存下去，也为了提醒自己是如何而来的，无恶将自己命名为——鸢稚。" ModelPath = "Models\NPCs\怪物\boss\怪物抱镜boss\起身的怪物抱镜BOSS.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "鸢稚的记忆之光光芒四射，留意自身的伤害加深和鸢稚镜子反射的光。"/>
			<MONSTERSKILLINFO	Name = "日照之光" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "反射" SkillType = "1" AnimAction01 = "技能吟唱" AnimAction02 = "技能施放起" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "鸢稚通过镜子，反射一部分自己受到的伤害，觉醒后反射比例加剧。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "聚焦" SkillType = "1" dlgAction01 = "Img_Gfx04" dlgAction02 = "Img_Gfx03" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" Description = "鸢稚通过^FFB000魔镜碎片^FFFFFF将光聚焦于玩家，使其受到不同程度的伤害加深，^FF000010^FFFFFF层时会变得脆弱无比，触之即亡。可前往^FFB000神镜^FFFFFF进行解除。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "光斑"  dlgAction01 = "Img_Gfx11" SkillType = "1"  HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "鸢稚状态觉醒，将所有光汇聚于身前，不断聚焦于其中的玩家，并造成伤害，如果没有人承担这份光芒，光芒将吞噬整个房间。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "神镜" Description = "用于保存零碎记忆的镜子，具有抹除聚焦效果的神奇能量，需要蓄能。" ModelPath = "Models\NPCs\怪物\2020\抱镜镜面\大镜面.ecm" >
			<MONSTERSKILLINFO	Name = "抹除" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "抹除^FF0000聚焦^FFFFFF的效果。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "魔镜碎片" Description = "用于保存零碎记忆的镜子的碎片，体现着鸢稚的心情。" ModelPath = "Models\NPCs\怪物\2020\抱镜碎片\01亮.ecm" >
			<MONSTERSKILLINFO	Name = "聚焦" SkillType = "1" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "鸢稚通过镜子将光聚焦于玩家，使其受到不同程度的伤害加深，^FF000010^FFFFFF层时会变得脆弱无比，触之即亡。可前往^FFB000神镜^FFFFFF进行解除。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "反射" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "当魔镜迷阵开启时，碎片将具有反射的能力。" Diff="1"/>			
		</MONSTERTAB>
		<MONSTERTAB Name = "魔镜迷阵直线" Description = "魔镜碎片反射的光芒，将鸢稚的平台分为了数个区域。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\2020镜魔绿线0.ecm" >
			<MONSTERSKILLINFO	Name = "聚焦" SkillType = "1" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "当区域中人数发生变化时，使其受到不同程度的伤害加深，^FF000010^FFFFFF层时会变得脆弱无比，触之即亡。可前往^FFB000神镜^FFFFFF进行解除。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "光爆" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "当光芒变红时，如果平台上有区域没有玩家，光芒爆裂，吞噬整个房间。" Diff="1"/>			
		</MONSTERTAB>
		<MONSTERTAB Name = "魔镜迷阵折线" Description = "魔镜碎片反射的光芒，将鸢稚的平台分为了数个区域。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\2020镜魔绿线1.ecm" >
			<MONSTERSKILLINFO	Name = "聚焦" SkillType = "1" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "当区域中人数发生变化时，使其受到不同程度的伤害加深，^FF000010^FFFFFF层时会变得脆弱无比，触之即亡。可前往^FFB000神镜^FFFFFF进行解除。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "光爆" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "当光芒变红时，如果平台上有区域没有玩家，光芒爆裂，吞噬整个房间。" Diff="1"/>			
		</MONSTERTAB>
		<MONSTERTAB Name = "魔镜迷阵三角" Description = "魔镜碎片反射的光芒，将鸢稚的平台分为了数个区域。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\2020镜魔绿线2.ecm" >
			<MONSTERSKILLINFO	Name = "聚焦" SkillType = "1" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "当区域中人数发生变化时，使其受到不同程度的伤害加深，^FF000010^FFFFFF层时会变得脆弱无比，触之即亡。可前往^FFB000神镜^FFFFFF进行解除。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "光爆" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "当光芒变红时，如果平台上有区域没有玩家，光芒爆裂，吞噬整个房间。" Diff="1"/>			
		</MONSTERTAB>
		<MONSTERTAB Name = "魔镜迷阵纺锤" Description = "魔镜碎片反射的光芒，将鸢稚的平台分为了数个区域。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\2020镜魔绿线3.ecm" >
			<MONSTERSKILLINFO	Name = "聚焦" SkillType = "1" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "当区域中人数发生变化时，使其受到不同程度的伤害加深，^FF000010^FFFFFF层时会变得脆弱无比，触之即亡。可前往^FFB000神镜^FFFFFF进行解除。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "光爆" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "当光芒变红时，如果平台上有区域没有玩家，光芒爆裂，吞噬整个房间。" Diff="1"/>			
		</MONSTERTAB>
		<MONSTERTAB Name = "魔镜迷阵风筝" Description = "魔镜碎片反射的光芒，将鸢稚的平台分为了数个区域。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\2020镜魔绿线4.ecm" >
			<MONSTERSKILLINFO	Name = "聚焦" SkillType = "1" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "当区域中人数发生变化时，使其受到不同程度的伤害加深，^FF000010^FFFFFF层时会变得脆弱无比，触之即亡。可前往^FFB000神镜^FFFFFF进行解除。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "光爆" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "当光芒变红时，如果平台上有区域没有玩家，光芒爆裂，吞噬整个房间。" Diff="1"/>			
		</MONSTERTAB>
		<MONSTERTAB Name = "魔镜迷阵五芒" Description = "魔镜碎片反射的光芒，将鸢稚的平台分为了数个区域，五芒星的中间不用玩家进入。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\2020镜魔绿线5.ecm" >
			<MONSTERSKILLINFO	Name = "聚焦" SkillType = "1" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "当区域中人数发生变化时，使其受到不同程度的伤害加深，^FF000010^FFFFFF层时会变得脆弱无比，触之即亡。可前往^FFB000神镜^FFFFFF进行解除。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "光爆" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "当光芒变红时，如果平台上有区域没有玩家，光芒爆裂，吞噬整个房间。" Diff="1"/>			
		</MONSTERTAB>
		<MONSTERTAB Name = "光斑" Description = "鸢稚状态觉醒，将所有光汇聚于身前，不断^FF0000聚焦^FFFFFF于其中的玩家，并造成伤害，如果没有人承担这份光芒，光芒将吞噬整个房间。" ModelPath = "Models\NPCs\怪物\怪物陷阱\七夕夜空\2020镜魔p3.ecm" >
			<MONSTERSKILLINFO	Name = "光斑" SkillType = "1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Description = "鸢稚状态觉醒，将所有光汇聚于身前，不断聚焦于其中的玩家，并造成伤害，如果没有人承担这份光芒，光芒将吞噬整个房间。" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "无怒·诵破" SIZE="5" ID = "55" Diff="1">
		<MONSTERTAB Name = "无怒·诵破" Description = "百里止水被刑君浩所欺骗，怒发冲冠，他身体里的愤怒一涌而出，形成了新的人格“无怒”。无怒从百里止水身体中脱离出来之后，给自己取了全新的名字——诵破，意在诉说事情的真相，揭穿所有伪善的面孔。" ModelPath = "models\NPCs\怪物\boss\boss蝴蝶怪\boss蝴蝶改.ecm" >
		  <MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "雷鸣为震，诵破的雷霆之力会将面前的一切生灵化为湮土。"/>
			<MONSTERSKILLINFO	Name = "怒雷" SkillType = "2" Description = "123"/>
			<MONSTERSKILLINFO	Name = 	"雷决" SkillType = "1" Description = "怒火招来雷电，雷电激发怒火，循环往复，直至终结。只有^FF0000妖兽^FFFFFF才能低档此次攻击。"  AnimAction01 = "蝴蝶-扇形闪电吟唱" AnimAction02 = "蝴蝶-扇形闪电施放起" AnimAction03 = "蝴蝶-扇形闪电施放落" HintIcon01 = "坦克预警.tga" HintString01 = "该技能需要坦克注意，或是仅坦克可承受"/>
			<MONSTERSKILLINFO	Name = "召唤雷击" SkillType = "1" Description = "闪电带来的灭世之力，摧毁一切敢于正面迎击它的人。" Diff="1" dlgAction01 = "Img_Gfx02"/>
			<MONSTERSKILLINFO	Name = "狂雷" SkillType = "2" Description = "123"/>
			<MONSTERSKILLINFO	Name = 	"雷决" SkillType = "1" Description = "怒火招来雷电，雷电激发怒火，循环往复，直至终结。只有^FF0000妖兽^FFFFFF才能低档此次攻击。"  AnimAction01 = "蝴蝶-扇形闪电吟唱" AnimAction02 = "蝴蝶-扇形闪电施放起" AnimAction03 = "蝴蝶-扇形闪电施放落" HintIcon01 = "坦克预警.tga" HintString01 = "该技能需要坦克注意，或是仅坦克可承受"/>
			<MONSTERSKILLINFO	Name = 	"雷链" SkillType = "1" Description = "闪电之力肆意跳跃，贯穿敌人。所有被其击中者都将受到审判。再次被^FF0000雷决^FFFFFF或^FFB000雷元素^FFFFFF的^FF0000磁场^FFFFFF击中，将会受到额外伤害。" dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "召唤雷击" SkillType = "1" Description = "闪电带来的灭世之力，摧毁一切敢于正面迎击它的人。" Diff="1" dlgAction01 = "Img_Gfx02"/>
			<MONSTERSKILLINFO	Name = "召唤雷元素" SkillType = "1" Description = "纯粹的雷元素凝结成的意志，释放出来就会有毁天灭地的威力。"   Diff="1"dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "雷殇" SkillType = "2" Description = "123"/>
			<MONSTERSKILLINFO	Name = 	"雷决" SkillType = "1" Description = "怒火招来雷电，雷电激发怒火，循环往复，直至终结。只有^FF0000妖兽^FFFFFF才能低档此次攻击。"  AnimAction01 = "蝴蝶-扇形闪电吟唱" AnimAction02 = "蝴蝶-扇形闪电施放起" AnimAction03 = "蝴蝶-扇形闪电施放落" HintIcon01 = "坦克预警.tga" HintString01 = "该技能需要坦克注意，或是仅坦克可承受"/>
			<MONSTERSKILLINFO	Name = 	"雷链" SkillType = "1" Description = "闪电之力肆意跳跃，贯穿敌人。所有被其击中者都将受到审判。再次被^FF0000雷决^FFFFFF或^FFB000雷元素^FFFFFF的^FF0000磁场^FFFFFF击中，将会受到额外伤害。" dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "召唤雷元素" SkillType = "1" Description = "纯粹的雷元素凝结成的意志，释放出来就会有毁天灭地的威力。"   Diff="1"dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "召唤黑洞" SkillType = "1" Description = "能量达到极致的结果，就会产生吸收一切能量的黑洞，不仅会蒙蔽人的双眼，还会缠上被它迷住的人。" Diff="1"dlgAction01 = "Img_Gfx04"/>
			<MONSTERSKILLINFO	Name = "雷湮" SkillType = "2" Description = "123"/>
			<MONSTERSKILLINFO	Name = "召唤雷元素" SkillType = "1" Description = "纯粹的雷元素凝结成的意志，释放出来就会有毁天灭地的威力。"   Diff="1"dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "召唤黑洞" SkillType = "1" Description = "能量达到极致的结果，就会产生吸收一切能量的黑洞，不仅会蒙蔽人的双眼，还会缠上被它迷住的人。"   Diff="1"dlgAction01 = "Img_Gfx04"/>
			<MONSTERSKILLINFO	Name = "召唤灭世之雷" SkillType = "1" Description = "释放出全部的力量，只为摧毁这个世界。"   Diff="1" dlgAction01 = "Img_Gfx05" HintIcon01 = "秒杀预警.tga" HintString01 = "灭团技" /> 
		</MONSTERTAB>
		<MONSTERTAB Name = "雷击" Description = "雷电的力量带着不可抵挡的伤害直击敌人，使人无法还击只能躲避。" ModelPath = "models\npcs\怪物\2015\2015副本幻海奇谭\雷击圈.ecm" >
			<MONSTERSKILLINFO	Name = "雷电打击" SkillType = "1" Description = "毁灭雷击范围内的一切。" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "雷元素" Description = "过于爆裂的雷电之力凝聚成的雷元素，出生就带有唯一的目的——毁灭，它会追逐目标直至死亡。" ModelPath = "Models\NPCs\怪物\2020\蓝色闪电\蓝色闪电2.ecm" >
			<MONSTERSKILLINFO	Name = "元素释放" SkillType = "1" Description = "接近目标后释放出全部力量，可以在其接近前将其能量打散。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "磁场" SkillType = "1" Description = "强烈的雷元素产生的磁场，存在越多，磁场对人的伤害就越大。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "黑洞" Description = "带有强烈神秘色彩的能量，不停的吞噬附近的能量。随着时间成长，越是靠近它就越会被其所缠住。" ModelPath = "Models\NPCs\怪物\2020\黑色泥潭\黑色泥潭.ecm" >
			<MONSTERSKILLINFO	Name = "梦魇" SkillType = "1" Description = "吸收光明，让碰触它的人陷入黑暗。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "魅惑" SkillType = "1" Description = "不断的吸引碰触它的人，最终使人陷入瘫痪的绝境。" Diff="1"/>
			<MONSTERSKILLINFO	Name = "破灭" SkillType = "1" Description = "黑洞可以通过雷球的力量将其填满，但是需要有人勇敢的献身。" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "灭世之雷" Description = "灭世的能量覆盖整个世界，无法躲开的话，只能灭绝。" ModelPath = "Models\NPCs\怪物\2015\2015副本幻海奇谭\环形雷5-10.ecm" >
			<MONSTERSKILLINFO	Name = "灭世" SkillType = "1" Description = "无处不在的狂雷，沾之即死，只有使控制它的人破灭才会使其平静。" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" Diff="1"/>
		</MONSTERTAB>  
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "无爱·不佑" SIZE="6" ID = "56" Diff="1">
		<MONSTERTAB Name = "无爱·不佑" Description = "天不佑人，人自佑之。百里止水经历了人生的悲欢离合，大起大落之后，在世间已无任何牵挂，无情无爱。无爱人格出现后，感受到了百里止水的孤独与无助，将自己命名为不佑，以示天地不仁。" ModelPath = "models\NPCs\怪物\boss\BOSS石像怪\BOSS石像怪.ecm">
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "巨大而笨重的巨型石像。动作缓慢但破坏力惊人。合理利用其行动规律可简单将其击败。"/>
			<MONSTERSKILLINFO	Name = "狂魔" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "非攻" SkillType = "1" Description = "重击地面，力道惊人，能掀起远处的地面。随机目标半径10米内的所有玩家将受到^FF000010%^FFFFFF最大生命值伤害。" Diff="1" AnimAction01 = "普攻_左手施放落"/>
			<MONSTERSKILLINFO	Name = "灭情" SkillType = "1" Description = "攻击魂魄聚集最多的一侧。对范围内的目标造成^FF000010万^FFFFFF伤害，同时摧毁打击范围内的^FFB000钟乳石^FFFFFF。" Diff="1" AnimAction01 = "挥舞_右手施放落" dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "无生" SkillType = "1" Description = "以身体砸击地面造成无视肉体坚韧程度的巨大伤害。整个洞穴都随之颤抖。对全体造成^FF000050%^FFFFFF最大生命值伤害。" Diff="1" AnimAction01 = "砸击施放落" dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "乱世" SkillType = "1" Description = "唤醒悬挂于洞穴顶部的2具^FFB000碎石守卫^FFFFFF，追击来犯之敌。" Diff="1" AnimAction01 = "抖动施放落" dlgAction01 = "Img_Gfx02"/>
			<MONSTERSKILLINFO	Name = "黯然魂殇" SkillType = "1" Description = "以巨大的吸力收回所有游离的魂魄，加深他们受到的痛苦再把他们放出。每释放一次会加深一次^FF0000咒怨^FFFFFF。每剥离一个生者魂魄会加深一次^FF0000咒怨^FFFFFF。" Diff="1" AnimAction01 = "吸吐施放起" dlgAction01 = "Img_Gfx04" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "碎石守卫" Description = "由古代能工巧匠打造的石像巨人，用以守卫百里止水最后的秘密。虽然外表看似简陋，但是内涵巨大的能量。" ModelPath = "Models\NPCs\怪物\2020\石头人小怪\1图巨石怪_手册.ecm">
			<MONSTERSKILLINFO	Name = "机关" SkillType = "1" Description = "行动缓慢，每次移动都会令周围的地面剧烈颤动，会破坏附近的^FFB000钟乳石^FFFFFF。攻击力巨大并且坚持不懈。" dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "魔石" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "追魂" SkillType = "1" Description = "体内机关运转，持续追击第一个感受到的玩家。追上后会直接将其魂魄拉扯出体外。" Diff="1" AnimAction01 = "追人" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能"/>
			<MONSTERSKILLINFO	Name = "碎魂" SkillType = "1" Description = "积攒集体内的巨大能量，对随机玩家进行短时间的冲锋，路径上的一切将受到^FF000050%^FFFFFF最大生命值的冲击伤害。会击碎路径上的^FFB000钟乳石^FFFFFF。" Diff="1" AnimAction01 = "冲锋" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "钟乳石" Description = "悬挂于洞穴顶部百万年的钟乳石。受到剧烈的冲击会断裂掉落下来。" ModelPath = "Models\NPCs\怪物\boss\BOSS石像怪\石笋_手册.ecm">
			<MONSTERSKILLINFO	Name = "阻挡" SkillType = "1" Description = "站立于断裂的钟乳石后方可以阻挡巨大的吸力。但是受力过大容易整体粉碎。" Diff="1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "咒怨" Description = "千年以来在此地消散的魂魄，被无爱·不佑拘押在此，一起承受永世的折磨。" ModelPath = "models\NPCs\怪物\2020\石头人透明怪\AOE全场_手册.ecm">
			<MONSTERSKILLINFO	Name = "黯然魂殇" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" Description = "承受了千年痛苦的魂魄变的躁动不安，伤害着一切靠近的陌生魂魄。随着时间的推移他们恨意愈发强烈。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "无爱·不佑 " Description = "无爱·不佑的核心所在，承载着百里止水最后的一魄。既是保护着这最后一魄免于受到外界的打扰，也封印着百里止水使中陆免于受难。" ModelPath = "models\NPCs\怪物\boss\BOSS石像怪\boss石像怪核心.ecm">
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "因摆脱了第一层沉重的枷锁而变得行动更加敏捷，破坏力同时有所提升。"/>
			<MONSTERSKILLINFO	Name = "真魔" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "灭魂" SkillType = "1" Description = "直击目标魂魄的攻击。随机攻击周围^FF00003^FFFFFF名玩家。被击中后将留下撕裂灵魂的痛苦。再次被^FF0000灭魂^FFFFFF击中时受到的伤害将增加。" Diff="1" AnimAction01 = "巨像-喷吐施放起" AnimAction02 = "巨像-喷吐施放落"/>
			<MONSTERSKILLINFO	Name = "无生" SkillType = "1" Description = "以身体砸击地面造成无视肉体坚韧程度的巨大伤害。整个洞穴都随之颤抖。对全体造成^FF000050%^FFFFFF最大生命值伤害。" Diff="1" AnimAction01 = "巨像-砸击施放起" AnimAction02 = "巨像-砸击施放落" dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "裂魂" SkillType = "1" Description = "割裂自身魂魄创造的两个分身。因本属一魄，所以行动统一。当分身被摧毁时，本源也将受到伤害。" Diff="1" AnimAction01 = "抖动施放落" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			<MONSTERSKILLINFO	Name = "碎魂" SkillType = "1" Description = "积攒集体内的巨大能量，对随机魂魄进行短时间的冲锋，路径上的一切将受到^FF000050%^FFFFFF最大生命值的冲击伤害。会击碎路径上的^FFB000钟乳石^FFFFFF。" Diff="1" AnimAction01 = "巨像-冲锋吟唱" AnimAction02 = "巨像-冲锋施放起_2"/>
			<MONSTERSKILLINFO	Name = "黯然魂殇" SkillType = "1" Description = "以巨大的吸力收回所有游离的魂魄，加深他们受到的痛苦再把他们放出。每释放一次会加深一次^FF0000咒怨^FFFFFF。每剥离一个生者魂魄会加深一次^FF0000咒怨^FFFFFF。" Diff="1" AnimAction01 = "吸吐施放起" dlgAction01 = "Img_Gfx04" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "百里止水" Description = "百里止水最后的意念。随着时间的推移百里止水对世间一些的怨念越来越深。当他收集齐失去的三魂七魄后，将开启古墓大门并让中陆所有的生灵感受到他的怨念。" ModelPath = "models\npcs\npc\2020\引导NPC\引导npc灵魂形态_最终_手册.ecm">
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "尽快压制百里止水的魂魄，否则没有人能在浓稠如墨的怨气中存活下来。"/>
			<MONSTERSKILLINFO	Name = "无尽痛苦" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "灭世" SkillType = "1" Description = "体内怨气无法抑制的外泄，击穿世间一切。3秒后对方向上目标造成^FF000050%^FFFFFF最大生命值伤害。" Diff="1" AnimAction01 = "射线"/>
			<MONSTERSKILLINFO	Name = "黯·咒怨" SkillType = "1" Description = "不断散发的怨气使得被拘押在此的魂魄愈发暴戾。每^FF00005秒^FFFFFF增加深一次^FF0000咒怨^FFFFFF。" Diff="1" dlgAction01 = "Img_Gfx04" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "该副本无此难度" SIZE="1" ID = "34" Diff="6">
		<MONSTERTAB Name = "无" Description = "无" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\空.ecm" TabDiff="1">
			<MONSTERSKILLINFO	Name = "无" SkillType = "0" Description = "123" Diff="7"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>	
</INSTANCEMANUALINFO>