<INSTANCEMANUALINFO Name="望月阁" ID="129" DefaultDiff="1" IconName01 = "呓陵魂境8.tga">
	<MONSTERMANUALINFO Name = "御风豪剑·百战" SIZE="8" ID = "59" Diff="1">
		<MONSTERTAB Name = "御风豪剑" Description = "百战，百里封疆的义子，人称“御风豪剑”。世人只知百里止水建流沙城，担流沙城主，却不知百战也是少年将军，战无不胜。望月阁中的百战，时间回溯到了战场之上，他与士兵出生入死，畅饮战场，但也行动敏捷，不误战机。若在望月阁中遇到百战，必要加倍小心。" ModelPath = "Models\NPCs\怪物\boss\2020\boss百战\boss百战.ecm" >
			<MONSTERSKILLINFO	Name = "龙雕像" SkillType = "1" Description = "当百战进入战斗时，场景内的龙雕像将会喷吐射线干扰在场的玩家" Diff="1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "将进酒！" SkillType = "1" Description = "百战邀第一仇恨的修真者共饮其珍藏的美酒！修真者需要尽快将美酒分享给其他修真者，否则倒计时结束后酒气高于两层时将受到致命伤害！" Diff="1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"  AnimAction01 = "酒仙-e2p酒气叠加施放起"/>
			<MONSTERSKILLINFO	Name = "傲风剑诀" SkillType = "1" Description = "经过些许时间的蓄力，对第一仇恨方向释放的剑气攻击；对除了妖兽以外的修真者造成高额伤害！" Diff="1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" AnimAction01 = "酒仙-林克剑气施放起"/>
			<MONSTERSKILLINFO	Name = "起式-迎风" SkillType = "1" Description = "经过些许时间蓄力，对第一仇恨方向释放120°扇形剑气攻击；对除了妖兽以外的修真者造成高额伤害！" Diff="1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" AnimAction01 = "酒仙-迎风剑气施放起"/>
			<MONSTERSKILLINFO	Name = "终式-傲风" SkillType = "1" Description = "经过些许时间蓄力，对自身半径10m内玩家造成致命伤害！" Diff="1"  AnimAction01 = "酒仙-淘汰之刃" Diff="1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能"/>
			<MONSTERSKILLINFO	Name = "无双剑陨" SkillType = "1" Description = "随机点名场景内的4名修真者，造成一定的伤害；5秒后剑气充盈，将对周围5m的玩家造成致命伤害！" Diff="1" HintIcon01 = "秒杀预警.tga" dlgAction01 = "Img_Gfx02" HintString01 = "秒杀技能"/>
			<MONSTERSKILLINFO	Name = "杯莫停！" SkillType = "1" Description = "对全场玩家造成无视无敌的高额伤害，当身上附着超过两层的酒气将会死于百战的醉剑之下！" Diff="1" AnimAction01 = "酒仙-淘汰之刃施放起" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能"/>
			<MONSTERSKILLINFO	Name = "傲风幻境" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "傲风幻境" SkillType = "1" Description = "当百战的血量低于65%/35%时，会将所有修真者拖入其创造的傲风幻境之中。在幻境中、任何对百战的攻击都将无效..." Diff="1" AnimAction01 = "剑舞" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			<MONSTERSKILLINFO	Name = "百战英灵" SkillType = "1" Description = "随着时间推移，百战将在幻境中召唤出与其出生入死的战友；" Diff="1" HintIcon01 = "重要提示.tga" HintString01 = "" dlgAction01 = "Img_Gfx04"/>
			<MONSTERSKILLINFO	Name = "门神" SkillType = "1" Description = "傲风幻境下守护百战的门神，放弃了输出制造出风墙阻挡所有想要破坏幻境的人；击破一侧的门神可以解除风墙的建立" Diff="1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" dlgAction01 = "Img_Gfx05"/>
			<MONSTERSKILLINFO	Name = "追魂剑" SkillType = "1" Description = "由门神召唤而出的追魂剑，将会追击门神周围的一位修真者，会对追魂剑周围修真者减速并造成高额伤害！" Diff="1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" dlgAction01 = "Img_Gfx06"/>
			<MONSTERSKILLINFO	Name = "醉酒云雾" SkillType = "1" Description = "在傲风幻境中，酒雾将随着时间的推移越来越浓厚，对立于酒雾之中的修真者们造成高额伤害！" Diff="1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" dlgAction01 = "Img_Gfx07"/>
			<MONSTERSKILLINFO	Name = "？？？" SkillType = "1" Description = "百战本因无法具现的聚气聚合体，在望月阁得以具现;击破以解除傲风幻境！" Diff="1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能" dlgAction01 = "Img_Gfx08"/>
			</MONSTERTAB>
		<MONSTERTAB Name = "无双剑陨" Description = "化气御剑，百战将剑化作数道剑气挂载在目标身上，随后剑气爆发，能够击杀周围的目标！" ModelPath = "Models\NPCs\怪物\boss\2020\boss百战\无双剑陨.ecm" >
			</MONSTERTAB>
		<MONSTERTAB Name = "龙雕像" Description = "入梦至深，如醉如痴...此处不过只有两尊普通的龙雕像，百里止水加深了对百战的既有观念将其派生成了机关。由于望月阁将具现梦境得天独厚的灵气，使得一对人畜无害的雕像也成为了修真者的噩梦..." ModelPath = "Models\NPCs\怪物\boss\2020\boss百战\龙雕塑\龙雕塑.ecm" >
			<MONSTERSKILLINFO	Name = "炙岩冲击" SkillType = "1" Description = "由雕像具象出来的火焰射线，将对命中的目标造成高额伤害，还会造成持续的火焰伤害！" Diff="1" AnimAction01 = "火光" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			<MONSTERSKILLINFO	Name = "冰霜冲击" SkillType = "1" Description = "由雕像具象出来的冰冻射线，将对命中的目标冰冻3秒！" Diff="1" AnimAction01 = "冰光" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			</MONSTERTAB>
		<MONSTERTAB Name = "百战英灵" Description = "百战召唤当年出生入死的将士们参加战斗；不过在百里止水的眼里，除了百战，皆是喽啰罢了..." ModelPath = "models\npcs\怪物\2020\僵尸士兵\僵尸士兵.ecm" >
			<MONSTERSKILLINFO	Name = "亡魂英哉" SkillType = "1" Description = "对除了兽兽以外的玩家造成高额伤害！" Diff="1" AnimAction01 = "" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			</MONSTERTAB>
		<MONSTERTAB Name = "门神" Description = "傲风幻境下守护百战的门神，放弃了输出制造出风墙阻挡所有想要破坏幻境的人。击破一侧的门神可以解除风墙的建立！" ModelPath = "Models\npcs\怪物\人形\星宿门神\星宿门神.ecm" >
			</MONSTERTAB>
		<MONSTERTAB Name = "追魂剑" Description = "由门神召唤而出的追魂剑，将会追击门神周围的一位修真者，会对追魂剑周围修真者减速并造成高额伤害！" ModelPath = "Models\NPCs\怪物\boss\BOSS剑圣\追魂剑改.ecm" >
			<MONSTERSKILLINFO	Name = "破魂剑气" SkillType = "1" Description = "对追魂剑周围的修真者造成20%最大生命值的伤害并减速！" Diff="1" AnimAction01 = "" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			</MONSTERTAB>
		<MONSTERTAB Name = "醉酒云雾" Description = "在傲风幻境中，酒雾将随着时间的推移越来越浓厚，对立于酒雾之中的修真者们造成高额伤害！" ModelPath = "Models\NPCs\怪物\boss\2020\boss百战\酒云.ecm" >
			</MONSTERTAB>
		<MONSTERTAB Name = "？？？" Description = "本虽飘渺无形，由望月阁内奇妙灵气将其具象出来的，百战的惊世武学凝聚成的能量体。击破它方可破除傲风幻境！" ModelPath = "Models\NPCs\怪物\boss\2020\boss百战\百战风球.ecm" >
			</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "百战（痴）" SIZE="1" ID = "60" Diff="1">
		<MONSTERTAB Name = "百战（痴）" Description = "" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\空.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "" HintIcon01 = "" HintString01 = "" Diff="1"/>
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "墨然允" SIZE="1" ID = "61" Diff="1">
		<MONSTERTAB Name = "墨然允" Description = "" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\空.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "" HintIcon01 = "" HintString01 = "" Diff="1"/>
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "百里封疆" SIZE="1" ID = "62" Diff="1">
		<MONSTERTAB Name = "百里封疆" Description = "" ModelPath = "models\npcs\怪物\怪物陷阱\七夕夜空\空.ecm" >
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "" HintIcon01 = "" HintString01 = "" Diff="1"/>
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "" Diff="1"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
		<MONSTERTAB Name = "无爱·不佑" Description = "天不佑人，人自佑之。百里止水经历了人生的悲欢离合，大起大落之后，在世间已无任何牵挂，无情无爱。无爱人格出现后，感受到了百里止水的孤独与无助，将自己命名为不佑，以示天地不仁。" ModelPath = "models\NPCs\怪物\boss\BOSS石像怪\BOSS石像怪.ecm">
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "巨大而笨重的巨型石像。动作缓慢但破坏力惊人。合理利用其行动规律可简单将其击败。"/>
			<MONSTERSKILLINFO	Name = "狂魔" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "非攻" SkillType = "1" Description = "重击地面，力道惊人，能掀起远处的地面。随机目标半径10米内的所有玩家将受到^FF000010%^FFFFFF最大生命值伤害。" Diff="1" AnAnimAction01 = "普攻_左手施放落"/>
			<MONSTERSKILLINFO	Name = "灭情" SkillType = "1" Description = "攻击魂魄聚集最多的一侧。对范围内的目标造成^FF000010万^FFFFFF伤害，同时摧毁打击范围内的^FFB000钟乳石^FFFFFF。" Diff="1" AnAnimAction01 = "挥舞_右手施放落" dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "无生" SkillType = "1" Description = "以身体砸击地面造成无视肉体坚韧程度的巨大伤害。整个洞穴都随之颤抖。对全体造成^FF000050%^FFFFFF最大生命值伤害。" Diff="1" AnAnimAction01 = "砸击施放落" dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "乱世" SkillType = "1" Description = "唤醒悬挂于洞穴顶部的2具^FFB000碎石守卫^FFFFFF，追击来犯之敌。" Diff="1" AnAnimAction01 = "抖动施放落" dlgAction01 = "Img_Gfx02"/>
			<MONSTERSKILLINFO	Name = "黯然魂殇" SkillType = "1" Description = "以巨大的吸力收回所有游离的魂魄，加深他们受到的痛苦再把他们放出。每释放一次会加深一次^FF0000咒怨^FFFFFF。每剥离一个生者魂魄会加深一次^FF0000咒怨^FFFFFF。" Diff="1" AnAnimAction01 = "吸吐施放起" dlgAction01 = "Img_Gfx04" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "碎石守卫" Description = "由古代能工巧匠打造的石像巨人，用以守卫百里止水最后的秘密。虽然外表看似简陋，但是内涵巨大的能量。" ModelPath = "Models\NPCs\怪物\2020\石头人小怪\1图巨石怪_手册.ecm">
			<MONSTERSKILLINFO	Name = "机关" SkillType = "1" Description = "行动缓慢，每次移动都会令周围的地面剧烈颤动，会破坏附近的^FFB000钟乳石^FFFFFF。攻击力巨大并且坚持不懈。" dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "魔石" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "追魂" SkillType = "1" Description = "体内机关运转，持续追击第一个感受到的玩家。追上后会直接将其魂魄拉扯出体外。" Diff="1" AnAnimAction01 = "追人" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能"/>
			<MONSTERSKILLINFO	Name = "碎魂" SkillType = "1" Description = "积攒集体内的巨大能量，对随机玩家进行短时间的冲锋，路径上的一切将受到^FF000050%^FFFFFF最大生命值的冲击伤害。会击碎路径上的^FFB000钟乳石^FFFFFF。" Diff="1" AnAnimAction01 = "冲锋" dlgAction01 = "Img_Gfx03" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "钟乳石" Description = "悬挂于洞穴顶部百万年的钟乳石。受到剧烈的冲击会断裂掉落下来。" ModelPath = "Models\NPCs\怪物\boss\BOSS石像怪\石笋_手册.ecm">
			<MONSTERSKILLINFO	Name = "阻挡" SkillType = "1" Description = "站立于断裂的钟乳石后方可以阻挡巨大的吸力。但是受力过大容易整体粉碎。" Diff="1" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "咒怨" Description = "千年以来在此地消散的魂魄，被无爱·不佑拘押在此，一起承受永世的折磨。" ModelPath = "models\NPCs\怪物\2020\石头人透明怪\AOE全场_手册.ecm">
			<MONSTERSKILLINFO	Name = "黯然魂殇" SkillType = "1" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能" Description = "承受了千年痛苦的魂魄变的躁动不安，伤害着一切靠近的陌生魂魄。随着时间的推移他们恨意愈发强烈。" Diff="1"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "无爱·不佑 " Description = "无爱·不佑的核心所在，承载着百里止水最后的一魄。既是保护着这最后一魄免于受到外界的打扰，也封印着百里止水使中陆免于受难。" ModelPath = "models\NPCs\怪物\boss\BOSS石像怪\boss石像怪核心.ecm">
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "因摆脱了第一层沉重的枷锁而变得行动更加敏捷，破坏力同时有所提升。"/>
			<MONSTERSKILLINFO	Name = "真魔" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "灭魂" SkillType = "1" Description = "直击目标魂魄的攻击。随机攻击周围^FF00003^FFFFFF名玩家。被击中后将留下撕裂灵魂的痛苦。再次被^FF0000灭魂^FFFFFF击中时受到的伤害将增加。" Diff="1" AnAnimAction01 = "巨像-喷吐施放起" AnimAction02 = "巨像-喷吐施放落"/>
			<MONSTERSKILLINFO	Name = "无生" SkillType = "1" Description = "以身体砸击地面造成无视肉体坚韧程度的巨大伤害。整个洞穴都随之颤抖。对全体造成^FF000050%^FFFFFF最大生命值伤害。" Diff="1" AnAnimAction01 = "巨像-砸击施放起" AnimAction02 = "巨像-砸击施放落" dlgAction01 = "Img_Gfx03"/>
			<MONSTERSKILLINFO	Name = "裂魂" SkillType = "1" Description = "割裂自身魂魄创造的两个分身。因本属一魄，所以行动统一。当分身被摧毁时，本源也将受到伤害。" Diff="1" AnAnimAction01 = "抖动施放落" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
			<MONSTERSKILLINFO	Name = "碎魂" SkillType = "1" Description = "积攒集体内的巨大能量，对随机魂魄进行短时间的冲锋，路径上的一切将受到^FF000050%^FFFFFF最大生命值的冲击伤害。会击碎路径上的^FFB000钟乳石^FFFFFF。" Diff="1" AnAnimAction01 = "巨像-冲锋吟唱" AnimAction02 = "巨像-冲锋施放起_2"/>
			<MONSTERSKILLINFO	Name = "黯然魂殇" SkillType = "1" Description = "以巨大的吸力收回所有游离的魂魄，加深他们受到的痛苦再把他们放出。每释放一次会加深一次^FF0000咒怨^FFFFFF。每剥离一个生者魂魄会加深一次^FF0000咒怨^FFFFFF。" Diff="1" AnAnimAction01 = "吸吐施放起" dlgAction01 = "Img_Gfx04" HintIcon01 = "秒杀预警.tga" HintString01 = "秒杀技能"/>
		</MONSTERTAB>
		<MONSTERTAB Name = "百里止水" Description = "百里止水最后的意念。随着时间的推移百里止水对世间一些的怨念越来越深。当他收集齐失去的三魂七魄后，将开启古墓大门并让中陆所有的生灵感受到他的怨念。" ModelPath = "models\npcs\npc\2020\引导NPC\引导npc灵魂形态_最终_手册.ecm">
			<MONSTERSKILLINFO	Name = "" SkillType = "1" Description = "尽快压制百里止水的魂魄，否则没有人能在浓稠如墨的怨气中存活下来。"/>
			<MONSTERSKILLINFO	Name = "无尽痛苦" SkillType = "0" Description = "123"/>
			<MONSTERSKILLINFO	Name = "灭世" SkillType = "1" Description = "体内怨气无法抑制的外泄，击穿世间一切。3秒后对方向上目标造成^FF000050%^FFFFFF最大生命值伤害。" Diff="1" AnAnimAction01 = "射线"/>
			<MONSTERSKILLINFO	Name = "黯·咒怨" SkillType = "1" Description = "不断散发的怨气使得被拘押在此的魂魄愈发暴戾。每^FF00005秒^FFFFFF增加深一次^FF0000咒怨^FFFFFF。" Diff="1" dlgAction01 = "Img_Gfx04" HintIcon01 = "重要提示.tga" HintString01 = "这是一个关键技能"/>
		</MONSTERTAB>
	</MONSTERMANUALINFO>
	<MONSTERMANUALINFO Name = "该副本无此难度" SIZE="1" ID = "34" Diff="6">
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